terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ QueueRipple() [2/3]

void Terraria.GameContent.Shaders.WaterShaderData.QueueRipple ( Vector2 position,
float strength,
Vector2 size,
RippleShape shape = RippleShape::Square,
float rotation = 0f )
inline

Definition at line 313 of file WaterShaderData.cs.

314 {
315 if (!true)
316 {
317 }
318 float num = Math.Min(strength, rotation);
319 if (!true)
320 {
321 }
322 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152

References j__TPar, and System.Math.Min().