terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Text.Decoder Member List

This is the complete list of members for System.Text.Decoder, including all inherited members.

_fallbackSystem.Text.Decoderpackage
_fallbackBufferSystem.Text.Decoderpackage
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, [Out] int bytesUsed, [Out] int charsUsed, [Out] bool completed)System.Text.Decoderinlinevirtual
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, [Out] int bytesUsed, [Out] int charsUsed, [Out] bool completed)System.Text.Decoderinlinevirtual
Decoder()System.Text.Decoderinlineprotected
FallbackSystem.Text.Decoder
FallbackBufferSystem.Text.Decoder
GetCharCount(byte[] bytes, int index, int count)System.Text.Decoder
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Text.Decoderinlinevirtual
GetCharCount(byte *bytes, int count, bool flush)System.Text.Decoderinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.Decoder
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.Decoderinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.Decoderinlinevirtual
GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush)System.Text.Decoderinlinevirtual
InternalHasFallbackBufferSystem.Text.Decoderpackage
Reset()System.Text.Decoderinlinevirtual