terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnPopulateMesh() [2/2]

override void UnityEngine.UI.Text.OnPopulateMesh ( VertexHelper toFill)
inlineprotectedvirtual

Reimplemented from UnityEngine.UI.Graphic.

Definition at line 480 of file Text.cs.

481 {
482 Font font = this.m_FontData.m_Font;
483 int num = 1;
485 Vector2 size = base.rectTransform.rect.size;
486 TextGenerator cachedTextGenerator = this.cachedTextGenerator;
487 GameObject gameObject = base.gameObject;
488 IList<UIVertex> verts = this.cachedTextGenerator.verts;
489 float pixelsPerUnit = this.pixelsPerUnit;
490 }
class f__AnonymousType0<< Count > j__TPar
TextGenerator cachedTextGenerator
Definition Text.cs:23
FontData m_FontData
Definition Text.cs:614
float pixelsPerUnit
Definition Text.cs:349

References UnityEngine.UI.Text.cachedTextGenerator, UnityEngine.UI.Text.font, UnityEngine.GameObject.gameObject, UnityEngine.UI.IClippable.gameObject, j__TPar, UnityEngine.UI.FontData.m_Font, UnityEngine.UI.Text.m_FontData, UnityEngine.UI.Text.pixelsPerUnit, and UnityEngine.TextGenerator.verts.