terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
IClippable.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.UI
4
{
5
// Token: 0x0200000D RID: 13
6
public
interface
IClippable
7
{
8
// Token: 0x17000013 RID: 19
9
// (get) Token: 0x06000051 RID: 81
10
GameObject
gameObject
{
get
; }
11
12
// Token: 0x06000052 RID: 82
13
void
RecalculateClipping
();
14
15
// Token: 0x17000014 RID: 20
16
// (get) Token: 0x06000053 RID: 83
17
RectTransform
rectTransform
{
get
; }
18
19
// Token: 0x06000054 RID: 84
20
void
Cull
(
Rect
clipRect
,
bool
validRect
);
21
22
// Token: 0x06000055 RID: 85
23
void
SetClipRect
(
Rect
value
,
bool
validRect
);
24
25
// Token: 0x06000056 RID: 86
26
void
SetClipSoftness
(
Vector2
clipSoftness
);
27
}
28
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.GameObject
Definition
GameObject.cs:17
UnityEngine.RectTransform
Definition
RectTransform.cs:14
UnityEngine.UI.IClippable.SetClipRect
void SetClipRect(Rect value, bool validRect)
UnityEngine.UI.IClippable.RecalculateClipping
void RecalculateClipping()
UnityEngine.UI.IClippable.Cull
void Cull(Rect clipRect, bool validRect)
UnityEngine.UI.IClippable.gameObject
GameObject gameObject
Definition
IClippable.cs:10
UnityEngine.UI.IClippable.rectTransform
RectTransform rectTransform
Definition
IClippable.cs:17
UnityEngine.UI.IClippable.SetClipSoftness
void SetClipSoftness(Vector2 clipSoftness)
UnityEngine.UI.IClippable
Definition
IClippable.cs:7
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
UnityEngine.UI
Definition
AnimationTriggers.cs:5
UnityEngine.Rect
Definition
Rect.cs:14
UnityEngine.Vector2
Definition
Vector2.cs:14
source
UnityEngine.UI
UnityEngine
UI
IClippable.cs
Generated by
1.10.0