terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ISynchronizeInvoke.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.ComponentModel
4
{
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// Token: 0x0200033E RID: 830
6
public
interface
ISynchronizeInvoke
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{
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// Token: 0x170004EF RID: 1263
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// (get) Token: 0x060015A1 RID: 5537
10
bool
InvokeRequired
{
get
; }
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// Token: 0x060015A2 RID: 5538
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IAsyncResult
BeginInvoke
(
Delegate
method,
object
[] args);
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// Token: 0x060015A3 RID: 5539
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object
EndInvoke
(
IAsyncResult
result);
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// Token: 0x060015A4 RID: 5540
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object
Invoke
(
Delegate
method,
object
[] args);
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}
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}
System.Delegate
Definition
Delegate.cs:14
System.ComponentModel.ISynchronizeInvoke.InvokeRequired
bool InvokeRequired
Definition
ISynchronizeInvoke.cs:10
System.ComponentModel.ISynchronizeInvoke.BeginInvoke
IAsyncResult BeginInvoke(Delegate method, object[] args)
System.ComponentModel.ISynchronizeInvoke.Invoke
object Invoke(Delegate method, object[] args)
System.ComponentModel.ISynchronizeInvoke.EndInvoke
object EndInvoke(IAsyncResult result)
System.ComponentModel.ISynchronizeInvoke
Definition
ISynchronizeInvoke.cs:7
System.IAsyncResult
Definition
IAsyncResult.cs:8
System.ComponentModel
Definition
AddingNewEventArgs.cs:6
System
Definition
__ComObject.cs:4
source
System
ComponentModel
ISynchronizeInvoke.cs
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