terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateGlitchAnimation()

Rectangle GUIWorldSelectMenu.UpdateGlitchAnimation ( WorldFileData worldData)
inlineprivate

Definition at line 43 of file GUIWorldSelectMenu.cs.

44 {
45 int glitchFrameCounter = worldData._glitchFrameCounter;
46 int glitchVariation = worldData._glitchVariation;
47 if (glitchFrameCounter == 0)
48 {
49 }
50 int glitchFrame = worldData._glitchFrame;
52 if (glitchFrame == 0)
53 {
54 }
55 int num;
56 if (num == 0)
57 {
58 if (glitchFrame == 0)
59 {
60 }
61 int num2;
63 }
65 int glitchFrame2 = worldData._glitchFrame;
66 bool currentSaveFormat = worldData.CurrentSaveFormat;
67 if (glitchFrame == 0)
68 {
69 }
70 int num3 = 7;
71 int num4 = 16;
72 long num5 = 0L;
73 long num6 = 0L;
74 return texture2D.Frame(num3, num4, currentSaveFormat ? 1 : 0, glitchFrame2, (int)num5, (int)num6);
75 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.IO.WorldFileData._glitchFrame, everythingAnimatedIcon, j__TPar, and System.L.

Referenced by DrawWorld().