terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Cancel()

override bool System.Net.TimerThread.TimerNode.Cancel ( )
inlinepackage

Definition at line 494 of file TimerThread.cs.

495 {
497 {
498 object queueLock = this.m_QueueLock;
500 long num = 0L;
501 if (timerState != TimerThread.TimerNode.TimerState.Ready)
502 {
503 }
509 if (timerNode != null)
510 {
512 }
513 if (num == 0L)
514 {
515 }
516 }
517 throw new OutOfMemoryException();
518 }
class f__AnonymousType0<< Count > j__TPar
TimerThread.TimerNode next
TimerThread.TimerNode prev
TimerThread.TimerNode.TimerState m_TimerState
static void Exit(object obj)
Definition Monitor.cs:47

References System.Threading.Monitor.Exit(), j__TPar, System.L, System.Net.TimerThread.TimerNode.m_QueueLock, System.Net.TimerThread.TimerNode.m_TimerState, System.Net.TimerThread.TimerNode.next, and System.Net.TimerThread.TimerNode.prev.