terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsSame()

bool VirtualControlsHardwareConfigurationMapping_Layout.IsSame ( VirtualControlsHardwareConfigurationMapping_Layout other)
inline

Definition at line 23 of file VirtualControlsHardwareConfigurationMapping_Layout.cs.

24 {
25 string slotId = this.SlotId;
26 string slotId2 = other.SlotId;
27 bool flag = slotId != slotId2;
30 string controlTypeId = style.ControlTypeId;
31 string controlTypeId2 = style2.ControlTypeId;
43 float x = this.Location.X;
44 float y = this.Location.Y;
45 float x2 = other.Location.X;
46 float y2 = other.Location.Y;
47 bool flag3;
48 return flag3;
49 }
class f__AnonymousType0<< Count > j__TPar
VirtualControlsHardwareConfigurationMapping_Layout.ContolType DefaultControl
VirtualControlsSlotTypeMapping_Layout.SlotType ControlType

References Anchor, AnchorControl, VirtualControlsSlotTypeMapping_Layout.ControlType, VirtualControlsSlotTypeMapping_Layout.ControlTypeId, DefaultControl, j__TPar, Location, SlotId, Style, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.