terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HumanLimit.cs
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1using System;
3
4namespace UnityEngine
5{
6 // Token: 0x02000005 RID: 5
7 [NativeHeader("Modules/Animation/HumanDescription.h")]
8 [NativeType(CodegenOptions.Custom, "MonoHumanLimit")]
9 [NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")]
10 public struct HumanLimit
11 {
12 // Token: 0x04000007 RID: 7
13 private Vector3 m_Min;
14
15 // Token: 0x04000008 RID: 8
16 private Vector3 m_Max;
17
18 // Token: 0x04000009 RID: 9
20
21 // Token: 0x0400000A RID: 10
22 private float m_AxisLength;
23
24 // Token: 0x0400000B RID: 11
25 private int m_UseDefaultValues;
26 }
27}
class f__AnonymousType0<< Count > j__TPar