terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HumanLimit.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine
5
{
6
// Token: 0x02000005 RID: 5
7
[
NativeHeader
(
"Modules/Animation/HumanDescription.h"
)]
8
[
NativeType
(
CodegenOptions
.Custom,
"MonoHumanLimit"
)]
9
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h"
)]
10
public
struct
HumanLimit
11
{
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// Token: 0x04000007 RID: 7
13
private
Vector3
m_Min
;
14
15
// Token: 0x04000008 RID: 8
16
private
Vector3
m_Max
;
17
18
// Token: 0x04000009 RID: 9
19
private
Vector3
m_Center
;
20
21
// Token: 0x0400000A RID: 10
22
private
float
m_AxisLength
;
23
24
// Token: 0x0400000B RID: 11
25
private
int
m_UseDefaultValues
;
26
}
27
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.CodegenOptions
CodegenOptions
Definition
CodegenOptions.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.HumanLimit.m_Center
Vector3 m_Center
Definition
HumanLimit.cs:19
UnityEngine.HumanLimit.m_Min
Vector3 m_Min
Definition
HumanLimit.cs:13
UnityEngine.HumanLimit.m_UseDefaultValues
int m_UseDefaultValues
Definition
HumanLimit.cs:25
UnityEngine.HumanLimit.m_Max
Vector3 m_Max
Definition
HumanLimit.cs:16
UnityEngine.HumanLimit.m_AxisLength
float m_AxisLength
Definition
HumanLimit.cs:22
UnityEngine.HumanLimit
Definition
HumanLimit.cs:11
UnityEngine.Vector3
Definition
Vector3.cs:18
source
UnityEngine.AnimationModule
UnityEngine
HumanLimit.cs
Generated by
1.10.0