terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ScanPlayer()

void Terraria.GameContent.Drawing.WindGrid.ScanPlayer ( int i)
inlineprivate

Definition at line 94 of file WindGrid.cs.

95 {
96 int num = 1;
97 if (num == 0)
98 {
99 }
100 if (i == 0 || num == 0 || num != 0)
101 {
102 return;
103 }
104 if (num == 0)
105 {
106 }
107 Vector2 center = Main.Camera.Center;
108 Vector2 unscaledSize = Main.Camera.UnscaledSize;
109 if (num == 0)
110 {
111 }
113 bool flag = rectangle.Intersects(rectangle);
114 if (num == 0)
115 {
116 }
117 WindGrid.WindCoord[,] grid = this._grid;
118 int width = this._width;
119 int gameTime = this._gameTime;
120 int gameTime2 = this._gameTime;
121 }
class f__AnonymousType0<< Count > j__TPar
void Intersects(Rectangle value, [Out] bool result)
Definition Rectangle.cs:263

References Terraria.GameContent.Drawing.WindGrid._gameTime, Terraria.GameContent.Drawing.WindGrid._grid, Terraria.GameContent.Drawing.WindGrid._width, Terraria.Main.Camera, Microsoft.Xna.Framework.Rectangle.Intersects(), and j__TPar.

Referenced by Terraria.GameContent.Drawing.WindGrid.ScanPlayers().