terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Initialization.cs
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1using System;
4
6{
7 // Token: 0x02000177 RID: 375
8 [MovedFrom("UnityEngine.Experimental.PlayerLoop")]
10 public struct Initialization
11 {
12 // Token: 0x02000178 RID: 376
14 public struct ProfilerStartFrame
15 {
16 }
17
18 // Token: 0x02000179 RID: 377
21 {
22 }
23
24 // Token: 0x0200017A RID: 378
26 public struct DirectorSampleTime
27 {
28 }
29
30 // Token: 0x0200017B RID: 379
33 {
34 }
35
36 // Token: 0x0200017C RID: 380
38 public struct SynchronizeState
39 {
40 }
41
42 // Token: 0x0200017D RID: 381
44 public struct SynchronizeInputs
45 {
46 }
47
48 // Token: 0x0200017E RID: 382
50 public struct XREarlyUpdate
51 {
52 }
53 }
54}
class f__AnonymousType0<< Count > j__TPar