terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ControlsItemDraw()

void GUIVirtualInputControllerEdit.ControlsItemDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 636 of file GUIVirtualInputControllerEdit.cs.

637 {
639 int selectedControl = this.SelectedControl;
640 int selectedSlot = this.SelectedSlot;
641 if (this.UIControlDrag)
642 {
645 return;
646 }
650 if (selectedControl2 == 0)
651 {
652 }
653 if (selectedControl2 == 0)
654 {
655 }
656 }
class f__AnonymousType0<< Count > j__TPar
VirtualControlsHardwareConfigurationMapping_Layout.ContolType DefaultControl
VirtualControlsHardwareConfigurationMapping_Layout[] Slots
VirtualControlsHardwareConfiguration_Layout HardwareConfig

References VirtualControlsHardwareConfigurationMapping_Layout.DefaultControl, VirtualControlsProfile_Layout.HardwareConfig, j__TPar, SelectedControl, SelectedSlot, SlotOrder, VirtualControlsHardwareConfiguration_Layout.Slots, and UIControlDrag.