terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.Graphics.Renderers.FadingParticle.Draw ( ParticleRendererSettings settings,
SpriteBatch spritebatch )
inline

Implements Terraria.Graphics.Renderers.IParticle.

Definition at line 33 of file FadingParticle.cs.

34 {
37 if (!true)
38 {
39 }
40 if (!true)
41 {
42 }
43 float num;
44 Color color = colorTint * num;
45 float timeTolive = this._timeTolive;
48 Asset<Texture2D> texture = this._texture;
49 Vector2 anchorPosition = settings.AnchorPosition;
50 float x = this.LocalPosition.X;
51 float y = this.LocalPosition.Y;
52 if (texture == null)
53 {
54 }
55 Rectangle frame = this._frame;
56 int width = this._frame.Width;
57 float y2 = this._origin.Y;
58 float rotation = this.Rotation;
59 float x2 = this._origin.X;
60 float x3 = this.Scale.X;
61 float y3 = this.Scale.Y;
62 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Renderers.ABasicParticle._frame, Terraria.Graphics.Renderers.ABasicParticle._origin, Terraria.Graphics.Renderers.ABasicParticle._texture, Terraria.Graphics.Renderers.FadingParticle._timeSinceSpawn, Terraria.Graphics.Renderers.FadingParticle._timeTolive, Terraria.Graphics.Renderers.ParticleRendererSettings.AnchorPosition, Terraria.Graphics.Renderers.FadingParticle.ColorTint, Terraria.Graphics.Renderers.FadingParticle.FadeInNormalizedTime, Terraria.Graphics.Renderers.FadingParticle.FadeOutNormalizedTime, j__TPar, Terraria.Graphics.Renderers.ABasicParticle.LocalPosition, Terraria.Graphics.Renderers.ABasicParticle.Rotation, Terraria.Graphics.Renderers.ABasicParticle.Scale, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.