terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Runtime.Remoting.ClientIdentity Class Reference
+ Inheritance diagram for System.Runtime.Remoting.ClientIdentity:

Public Member Functions

 ClientIdentity (string objectUri, ObjRef objRef)
 
override ObjRef CreateObjRef (Type requestedType)
 
void NotifyClientDynamicSinks (bool start, IMessage req_msg, bool client_site, bool async)
 
void NotifyServerDynamicSinks (bool start, IMessage req_msg, bool client_site, bool async)
 

Protected Attributes

string _objectUri
 
IMessageSink _channelSink
 
IMessageSink _envoySink
 
ObjRef _objRef
 

Properties

MarshalByRefObject ClientProxy [get, set]
 
string TargetUri [get]
 
IMessageSink ChannelSink [get, set]
 
IMessageSink EnvoySink [get]
 
string ObjectUri [get, set]
 
bool IsConnected [get]
 
bool Disposed [get, set]
 
DynamicPropertyCollection ClientDynamicProperties [get]
 
bool HasServerDynamicSinks [get]
 

Private Attributes

WeakReference _proxyReference
 
DynamicPropertyCollection _clientDynamicProperties
 
DynamicPropertyCollection _serverDynamicProperties
 
bool _disposed
 

Detailed Description

Definition at line 6 of file ClientIdentity.cs.


The documentation for this class was generated from the following file: