terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.Graphics.Renderers.CreativeSacrificeParticle.Draw ( ParticleRendererSettings settings,
SpriteBatch spritebatch )
inline

Implements Terraria.Graphics.Renderers.IParticle.

Definition at line 56 of file CreativeSacrificeParticle.cs.

57 {
58 if (!true)
59 {
60 }
61 float scale = this._scale;
62 if (!true)
63 {
64 }
65 Asset<Texture2D> texture = this._texture;
66 Vector2 anchorPosition = settings.AnchorPosition;
67 float x = this.LocalPosition.X;
68 float y = this.LocalPosition.Y;
69 if (texture == null)
70 {
71 }
72 Rectangle frame = this._frame;
73 int width = this._frame.Width;
74 float x2 = this._origin.X;
75 float y2 = this._origin.Y;
76 float scale2 = this._scale;
77 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Renderers.CreativeSacrificeParticle._frame, Terraria.Graphics.Renderers.CreativeSacrificeParticle._origin, Terraria.Graphics.Renderers.CreativeSacrificeParticle._scale, Terraria.Graphics.Renderers.CreativeSacrificeParticle._texture, Terraria.Graphics.Renderers.ParticleRendererSettings.AnchorPosition, j__TPar, Terraria.Graphics.Renderers.CreativeSacrificeParticle.LocalPosition, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.