terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GraphicsSettings.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.Rendering
5
{
6
// Token: 0x02000105 RID: 261
7
[
NativeHeader
(
"Runtime/Camera/GraphicsSettings.h"
)]
8
[
StaticAccessor
(
"GetGraphicsSettings()"
,
StaticAccessorType
.Dot)]
9
public
sealed
class
GraphicsSettings
:
Object
10
{
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// Token: 0x17000118 RID: 280
12
// (get) Token: 0x06000559 RID: 1369 RVA: 0x000099A4 File Offset: 0x00007BA4
13
public
static
bool
lightsUseLinearIntensity
14
{
15
get
16
{
17
throw
new
MissingMethodException
();
18
}
19
}
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
UnityEngine.Object
Definition
Object.cs:17
UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity
static bool lightsUseLinearIntensity
Definition
GraphicsSettings.cs:14
UnityEngine.Rendering.GraphicsSettings
Definition
GraphicsSettings.cs:10
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
GraphicsSettings.cs
Generated by
1.10.0