terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawMapIcon()

bool Terraria.GameContent.CoinLossRevengeSystem.RevengeMarker.DrawMapIcon ( SpriteBatch spriteBatch,
Vector2 mapTopLeft,
Vector2 mapX2Y2AndOff,
Rectangle? mapRect,
float mapScale,
float drawScale,
int gameTime )
inline

Definition at line 412 of file CoinLossRevengeSystem.cs.

413 {
414 int num = 1;
415 float x = this._location.X;
416 float y = this._location.Y;
417 if (num == 0)
418 {
419 }
420 if (mapTopLeft == null)
421 {
422 }
423 if (mapTopLeft == null)
424 {
425 }
426 int coinsValue = this._coinsValue;
427 int num2 = 9999;
428 if (num2 == 0)
429 {
430 }
431 int num3 = 16959;
432 if (num2 == 0)
433 {
434 }
435 if (num2 == 0)
436 {
437 }
438 if (num3 == 0)
439 {
440 }
442 Vector2 vector = rectangle.Size();
443 Vector2 vector2 = rectangle.Size();
445 if (rectangle2 == null)
446 {
447 }
448 Vector2 mouseScreen = Main.MouseScreen;
449 bool flag;
450 return flag;
451 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.CoinLossRevengeSystem.RevengeMarker._coinsValue, Terraria.GameContent.CoinLossRevengeSystem.RevengeMarker._location, j__TPar, Terraria.Main.MouseScreen, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.