terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MoonLordScreenShaderData.cs
Go to the documentation of this file.
1using System;
3
5{
6 // Token: 0x02000822 RID: 2082
8 {
9 // Token: 0x060042B7 RID: 17079 RVA: 0x0024C1AC File Offset: 0x0024A3AC
11 : base(passName)
12 {
13 }
14
15 // Token: 0x060042B8 RID: 17080 RVA: 0x0024C1C0 File Offset: 0x0024A3C0
16 private void UpdateMoonLordIndex()
17 {
18 if (!this._aimAtPlayer)
19 {
22 if (moonLordIndex2 == 0)
23 {
24 }
25 if (moonLordIndex2 == 0)
26 {
27 }
28 if (moonLordIndex2 == 0 || moonLordIndex2 == 0)
29 {
30 }
31 return;
32 }
33 }
34
35 // Token: 0x060042B9 RID: 17081 RVA: 0x0024C1F4 File Offset: 0x0024A3F4
36 public override void Apply()
37 {
39 bool aimAtPlayer = this._aimAtPlayer;
40 if (aimAtPlayer)
41 {
42 if (!aimAtPlayer)
43 {
44 }
46 return;
47 }
50 base.Apply();
51 }
52
53 // Token: 0x040080F4 RID: 33012
54 private int _moonLordIndex;
55
56 // Token: 0x040080F5 RID: 33013
57 private bool _aimAtPlayer;
58 }
59}
class f__AnonymousType0<< Count > j__TPar
static Player LocalPlayer
Definition Main.cs:5267