terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Signal()

bool System.Threading.CountdownEvent.Signal ( )
inline

Definition at line 11 of file CountdownEvent.cs.

12 {
13 this.ThrowIfDisposed();
14 int currentCount = this._currentCount;
15 int num;
16 if (num != 0)
17 {
18 }
19 ManualResetEventSlim @event = this._event;
20 long num2 = 0L;
21 @event.Set(num2 != 0L);
22 return true;
23 }
class f__AnonymousType0<< Count > j__TPar

References System.Threading.CountdownEvent._currentCount, System.Threading.CountdownEvent._event, j__TPar, System.L, System.Threading.ManualResetEventSlim.Set(), and System.Threading.CountdownEvent.ThrowIfDisposed().

Referenced by ReLogic.Threading.FastParallel.RangeTask.Invoke().