terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CountdownEvent.cs
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1using System;
3
4namespace System.Threading
5{
6 // Token: 0x020001C8 RID: 456
7 [DebuggerDisplay("Initial Count={InitialCount}, Current Count={CurrentCount}")]
8 public class CountdownEvent
9 {
10 // Token: 0x060010CC RID: 4300 RVA: 0x00023998 File Offset: 0x00021B98
11 public bool Signal()
12 {
13 this.ThrowIfDisposed();
14 int currentCount = this._currentCount;
15 int num;
16 if (num != 0)
17 {
18 }
19 ManualResetEventSlim @event = this._event;
20 long num2 = 0L;
21 @event.Set(num2 != 0L);
22 return true;
23 }
24
25 // Token: 0x060010CD RID: 4301 RVA: 0x000239CC File Offset: 0x00021BCC
26 private void ThrowIfDisposed()
27 {
28 while (this._disposed)
29 {
30 }
31 }
32
33 // Token: 0x04000915 RID: 2325
34 private int _currentCount;
35
36 // Token: 0x04000916 RID: 2326
38
39 // Token: 0x04000917 RID: 2327
40 private bool _disposed;
41 }
42}
class f__AnonymousType0<< Count > j__TPar