terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MultiplayerMenu_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
3
// Token: 0x02000207 RID: 519
4
public
class
MultiplayerMenu_Layout
:
LayoutDefinition
5
{
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// Token: 0x06000CAC RID: 3244 RVA: 0x0003E0EC File Offset: 0x0003C2EC
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private
void
Awake
()
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{
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}
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// Token: 0x06000CAD RID: 3245 RVA: 0x0003E0FC File Offset: 0x0003C2FC
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public
MultiplayerMenu_Layout
()
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{
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if
(!
true
)
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{
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}
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base
..ctor();
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}
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// Token: 0x0400131E RID: 4894
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public
static
MultiplayerMenu_Layout
Instance
;
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// Token: 0x0400131F RID: 4895
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public
StringButton_Layout
Join
;
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// Token: 0x04001320 RID: 4896
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public
StringButton_Layout
HostAndPlay
;
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// Token: 0x04001321 RID: 4897
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public
StringButton_Layout
Back
;
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
LayoutDefinition
Definition
LayoutDefinition.cs:11
MultiplayerMenu_Layout.Instance
static MultiplayerMenu_Layout Instance
Definition
MultiplayerMenu_Layout.cs:21
MultiplayerMenu_Layout.Join
StringButton_Layout Join
Definition
MultiplayerMenu_Layout.cs:24
MultiplayerMenu_Layout.Back
StringButton_Layout Back
Definition
MultiplayerMenu_Layout.cs:30
MultiplayerMenu_Layout.Awake
void Awake()
Definition
MultiplayerMenu_Layout.cs:7
MultiplayerMenu_Layout.HostAndPlay
StringButton_Layout HostAndPlay
Definition
MultiplayerMenu_Layout.cs:27
MultiplayerMenu_Layout.MultiplayerMenu_Layout
MultiplayerMenu_Layout()
Definition
MultiplayerMenu_Layout.cs:12
MultiplayerMenu_Layout
Definition
MultiplayerMenu_Layout.cs:5
StringButton_Layout
Definition
StringButton_Layout.cs:8
System
Definition
__ComObject.cs:4
source
MultiplayerMenu_Layout.cs
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1.10.0