terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawWaterfall() [2/2]

void Terraria.WaterfallManager.DrawWaterfall ( SpriteBatch spriteBatch,
int Style = 0,
float Alpha = 1f )
inlineprivate

Definition at line 146 of file WaterfallManager.cs.

147 {
148 int num = 1;
149 if (num == 0)
150 {
151 }
152 Vector2 screenPosition = Main.screenPosition;
153 if (num == 0)
154 {
155 }
156 if (!true)
157 {
158 }
159 float gfxQuality = Main.gfxQuality;
160 int screenWidth = Main.screenWidth;
161 int screenHeight = Main.screenHeight;
162 int num2 = this.currentMax;
163 WaterfallManager.WaterfallData[] array = this.waterfalls;
164 if (num2 != 0 && num2 != 0)
165 {
166 bool drewLava = Main.drewLava;
168 int num3 = this.waterfallDist;
169 array2.x = screenHeight;
170 if (screenHeight != 0)
171 {
172 int num4 = this.rainFrameForeground;
173 int num5 = this.rainFrameBackground;
174 int num6 = this.snowFrameForeground;
175 return;
176 }
177 }
178 }
class f__AnonymousType0<< Count > j__TPar
WaterfallManager.WaterfallData[] waterfalls

References System.array, Terraria.WaterfallManager.currentMax, Terraria.Main.drewLava, Terraria.Main.gfxQuality, j__TPar, Terraria.WaterfallManager.rainFrameBackground, Terraria.WaterfallManager.rainFrameForeground, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.WaterfallManager.snowFrameForeground, Terraria.WaterfallManager.waterfallDist, and Terraria.WaterfallManager.waterfalls.