terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NPCID.cs
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1using System;
8
9namespace Terraria.ID
10{
11 // Token: 0x020005DF RID: 1503
12 public class NPCID
13 {
14 // Token: 0x06003563 RID: 13667 RVA: 0x0020E4C8 File Offset: 0x0020C6C8
15 public static int FromLegacyName(string name)
16 {
17 /*
18An exception occurred when decompiling this method (06003563)
19
20ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Int32 Terraria.ID.NPCID::FromLegacyName(System.String)
21
22 ---> System.Exception: Basic block has to end with unconditional control flow.
23{
24 IL_0000:
25 brtrue(IL_0000, ldc.i4:bool(1))
26}
27
28 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
29 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
30 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
31 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1846
32 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
33 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
34 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
35 --- End of inner exception stack trace ---
36 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
37 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
38*/;
39 }
40
41 // Token: 0x06003564 RID: 13668 RVA: 0x0020E4D8 File Offset: 0x0020C6D8
42 public static int FromNetId(int id)
43 {
44 /*
45An exception occurred when decompiling this method (06003564)
46
47ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Int32 Terraria.ID.NPCID::FromNetId(System.Int32)
48
49 ---> System.Exception: Basic block has to end with unconditional control flow.
50{
51 IL_0000:
52 brtrue(IL_0000, ldc.i4:bool(1))
53}
54
55 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
56 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
57 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
58 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1846
59 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
60 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
61 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
62 --- End of inner exception stack trace ---
63 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
64 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
65*/;
66 }
67
68 // Token: 0x06003565 RID: 13669 RVA: 0x0020E4E8 File Offset: 0x0020C6E8
69 public NPCID()
70 {
71 }
72
73 // Token: 0x06003566 RID: 13670 RVA: 0x0020E4FC File Offset: 0x0020C6FC
74 // Note: this type is marked as 'beforefieldinit'.
79
80 // Token: 0x04006573 RID: 25971
81 private static readonly int[] NetIdMap;
82
83 // Token: 0x04006574 RID: 25972
85
86 // Token: 0x04006575 RID: 25973
87 public const short NegativeIDCount = -66;
88
89 // Token: 0x04006576 RID: 25974
90 public const short BigHornetStingy = -65;
91
92 // Token: 0x04006577 RID: 25975
93 public const short LittleHornetStingy = -64;
94
95 // Token: 0x04006578 RID: 25976
96 public const short BigHornetSpikey = -63;
97
98 // Token: 0x04006579 RID: 25977
99 public const short LittleHornetSpikey = -62;
100
101 // Token: 0x0400657A RID: 25978
102 public const short BigHornetLeafy = -61;
103
104 // Token: 0x0400657B RID: 25979
105 public const short LittleHornetLeafy = -60;
106
107 // Token: 0x0400657C RID: 25980
108 public const short BigHornetHoney = -59;
109
110 // Token: 0x0400657D RID: 25981
111 public const short LittleHornetHoney = -58;
112
113 // Token: 0x0400657E RID: 25982
114 public const short BigHornetFatty = -57;
115
116 // Token: 0x0400657F RID: 25983
117 public const short LittleHornetFatty = -56;
118
119 // Token: 0x04006580 RID: 25984
120 public const short BigRainZombie = -55;
121
122 // Token: 0x04006581 RID: 25985
123 public const short SmallRainZombie = -54;
124
125 // Token: 0x04006582 RID: 25986
126 public const short BigPantlessSkeleton = -53;
127
128 // Token: 0x04006583 RID: 25987
129 public const short SmallPantlessSkeleton = -52;
130
131 // Token: 0x04006584 RID: 25988
132 public const short BigMisassembledSkeleton = -51;
133
134 // Token: 0x04006585 RID: 25989
135 public const short SmallMisassembledSkeleton = -50;
136
137 // Token: 0x04006586 RID: 25990
138 public const short BigHeadacheSkeleton = -49;
139
140 // Token: 0x04006587 RID: 25991
141 public const short SmallHeadacheSkeleton = -48;
142
143 // Token: 0x04006588 RID: 25992
144 public const short BigSkeleton = -47;
145
146 // Token: 0x04006589 RID: 25993
147 public const short SmallSkeleton = -46;
148
149 // Token: 0x0400658A RID: 25994
150 public const short BigFemaleZombie = -45;
151
152 // Token: 0x0400658B RID: 25995
153 public const short SmallFemaleZombie = -44;
154
155 // Token: 0x0400658C RID: 25996
156 public const short DemonEye2 = -43;
157
158 // Token: 0x0400658D RID: 25997
159 public const short PurpleEye2 = -42;
160
161 // Token: 0x0400658E RID: 25998
162 public const short GreenEye2 = -41;
163
164 // Token: 0x0400658F RID: 25999
165 public const short DialatedEye2 = -40;
166
167 // Token: 0x04006590 RID: 26000
168 public const short SleepyEye2 = -39;
169
170 // Token: 0x04006591 RID: 26001
171 public const short CataractEye2 = -38;
172
173 // Token: 0x04006592 RID: 26002
174 public const short BigTwiggyZombie = -37;
175
176 // Token: 0x04006593 RID: 26003
177 public const short SmallTwiggyZombie = -36;
178
179 // Token: 0x04006594 RID: 26004
180 public const short BigSwampZombie = -35;
181
182 // Token: 0x04006595 RID: 26005
183 public const short SmallSwampZombie = -34;
184
185 // Token: 0x04006596 RID: 26006
186 public const short BigSlimedZombie = -33;
187
188 // Token: 0x04006597 RID: 26007
189 public const short SmallSlimedZombie = -32;
190
191 // Token: 0x04006598 RID: 26008
192 public const short BigPincushionZombie = -31;
193
194 // Token: 0x04006599 RID: 26009
195 public const short SmallPincushionZombie = -30;
196
197 // Token: 0x0400659A RID: 26010
198 public const short BigBaldZombie = -29;
199
200 // Token: 0x0400659B RID: 26011
201 public const short SmallBaldZombie = -28;
202
203 // Token: 0x0400659C RID: 26012
204 public const short BigZombie = -27;
205
206 // Token: 0x0400659D RID: 26013
207 public const short SmallZombie = -26;
208
209 // Token: 0x0400659E RID: 26014
210 public const short BigCrimslime = -25;
211
212 // Token: 0x0400659F RID: 26015
213 public const short LittleCrimslime = -24;
214
215 // Token: 0x040065A0 RID: 26016
216 public const short BigCrimera = -23;
217
218 // Token: 0x040065A1 RID: 26017
219 public const short LittleCrimera = -22;
220
221 // Token: 0x040065A2 RID: 26018
222 public const short GiantMossHornet = -21;
223
224 // Token: 0x040065A3 RID: 26019
225 public const short BigMossHornet = -20;
226
227 // Token: 0x040065A4 RID: 26020
228 public const short LittleMossHornet = -19;
229
230 // Token: 0x040065A5 RID: 26021
231 public const short TinyMossHornet = -18;
232
233 // Token: 0x040065A6 RID: 26022
234 public const short BigStinger = -17;
235
236 // Token: 0x040065A7 RID: 26023
237 public const short LittleStinger = -16;
238
239 // Token: 0x040065A8 RID: 26024
240 public const short HeavySkeleton = -15;
241
242 // Token: 0x040065A9 RID: 26025
243 public const short BigBoned = -14;
244
245 // Token: 0x040065AA RID: 26026
246 public const short ShortBones = -13;
247
248 // Token: 0x040065AB RID: 26027
249 public const short BigEater = -12;
250
251 // Token: 0x040065AC RID: 26028
252 public const short LittleEater = -11;
253
254 // Token: 0x040065AD RID: 26029
255 public const short JungleSlime = -10;
256
257 // Token: 0x040065AE RID: 26030
258 public const short YellowSlime = -9;
259
260 // Token: 0x040065AF RID: 26031
261 public const short RedSlime = -8;
262
263 // Token: 0x040065B0 RID: 26032
264 public const short PurpleSlime = -7;
265
266 // Token: 0x040065B1 RID: 26033
267 public const short BlackSlime = -6;
268
269 // Token: 0x040065B2 RID: 26034
270 public const short BabySlime = -5;
271
272 // Token: 0x040065B3 RID: 26035
273 public const short Pinky = -4;
274
275 // Token: 0x040065B4 RID: 26036
276 public const short GreenSlime = -3;
277
278 // Token: 0x040065B5 RID: 26037
279 public const short Slimer2 = -2;
280
281 // Token: 0x040065B6 RID: 26038
282 public const short Slimeling = -1;
283
284 // Token: 0x040065B7 RID: 26039
285 public const short None = 0;
286
287 // Token: 0x040065B8 RID: 26040
288 public const short BlueSlime = 1;
289
290 // Token: 0x040065B9 RID: 26041
291 public const short DemonEye = 2;
292
293 // Token: 0x040065BA RID: 26042
294 public const short Zombie = 3;
295
296 // Token: 0x040065BB RID: 26043
297 public const short EyeofCthulhu = 4;
298
299 // Token: 0x040065BC RID: 26044
300 public const short ServantofCthulhu = 5;
301
302 // Token: 0x040065BD RID: 26045
303 public const short EaterofSouls = 6;
304
305 // Token: 0x040065BE RID: 26046
306 public const short DevourerHead = 7;
307
308 // Token: 0x040065BF RID: 26047
309 public const short DevourerBody = 8;
310
311 // Token: 0x040065C0 RID: 26048
312 public const short DevourerTail = 9;
313
314 // Token: 0x040065C1 RID: 26049
315 public const short GiantWormHead = 10;
316
317 // Token: 0x040065C2 RID: 26050
318 public const short GiantWormBody = 11;
319
320 // Token: 0x040065C3 RID: 26051
321 public const short GiantWormTail = 12;
322
323 // Token: 0x040065C4 RID: 26052
324 public const short EaterofWorldsHead = 13;
325
326 // Token: 0x040065C5 RID: 26053
327 public const short EaterofWorldsBody = 14;
328
329 // Token: 0x040065C6 RID: 26054
330 public const short EaterofWorldsTail = 15;
331
332 // Token: 0x040065C7 RID: 26055
333 public const short MotherSlime = 16;
334
335 // Token: 0x040065C8 RID: 26056
336 public const short Merchant = 17;
337
338 // Token: 0x040065C9 RID: 26057
339 public const short Nurse = 18;
340
341 // Token: 0x040065CA RID: 26058
342 public const short ArmsDealer = 19;
343
344 // Token: 0x040065CB RID: 26059
345 public const short Dryad = 20;
346
347 // Token: 0x040065CC RID: 26060
348 public const short Skeleton = 21;
349
350 // Token: 0x040065CD RID: 26061
351 public const short Guide = 22;
352
353 // Token: 0x040065CE RID: 26062
354 public const short MeteorHead = 23;
355
356 // Token: 0x040065CF RID: 26063
357 public const short FireImp = 24;
358
359 // Token: 0x040065D0 RID: 26064
360 public const short BurningSphere = 25;
361
362 // Token: 0x040065D1 RID: 26065
363 public const short GoblinPeon = 26;
364
365 // Token: 0x040065D2 RID: 26066
366 public const short GoblinThief = 27;
367
368 // Token: 0x040065D3 RID: 26067
369 public const short GoblinWarrior = 28;
370
371 // Token: 0x040065D4 RID: 26068
372 public const short GoblinSorcerer = 29;
373
374 // Token: 0x040065D5 RID: 26069
375 public const short ChaosBall = 30;
376
377 // Token: 0x040065D6 RID: 26070
378 public const short AngryBones = 31;
379
380 // Token: 0x040065D7 RID: 26071
381 public const short DarkCaster = 32;
382
383 // Token: 0x040065D8 RID: 26072
384 public const short WaterSphere = 33;
385
386 // Token: 0x040065D9 RID: 26073
387 public const short CursedSkull = 34;
388
389 // Token: 0x040065DA RID: 26074
390 public const short SkeletronHead = 35;
391
392 // Token: 0x040065DB RID: 26075
393 public const short SkeletronHand = 36;
394
395 // Token: 0x040065DC RID: 26076
396 public const short OldMan = 37;
397
398 // Token: 0x040065DD RID: 26077
399 public const short Demolitionist = 38;
400
401 // Token: 0x040065DE RID: 26078
402 public const short BoneSerpentHead = 39;
403
404 // Token: 0x040065DF RID: 26079
405 public const short BoneSerpentBody = 40;
406
407 // Token: 0x040065E0 RID: 26080
408 public const short BoneSerpentTail = 41;
409
410 // Token: 0x040065E1 RID: 26081
411 public const short Hornet = 42;
412
413 // Token: 0x040065E2 RID: 26082
414 public const short ManEater = 43;
415
416 // Token: 0x040065E3 RID: 26083
417 public const short UndeadMiner = 44;
418
419 // Token: 0x040065E4 RID: 26084
420 public const short Tim = 45;
421
422 // Token: 0x040065E5 RID: 26085
423 public const short Bunny = 46;
424
425 // Token: 0x040065E6 RID: 26086
426 public const short CorruptBunny = 47;
427
428 // Token: 0x040065E7 RID: 26087
429 public const short Harpy = 48;
430
431 // Token: 0x040065E8 RID: 26088
432 public const short CaveBat = 49;
433
434 // Token: 0x040065E9 RID: 26089
435 public const short KingSlime = 50;
436
437 // Token: 0x040065EA RID: 26090
438 public const short JungleBat = 51;
439
440 // Token: 0x040065EB RID: 26091
441 public const short DoctorBones = 52;
442
443 // Token: 0x040065EC RID: 26092
444 public const short TheGroom = 53;
445
446 // Token: 0x040065ED RID: 26093
447 public const short Clothier = 54;
448
449 // Token: 0x040065EE RID: 26094
450 public const short Goldfish = 55;
451
452 // Token: 0x040065EF RID: 26095
453 public const short Snatcher = 56;
454
455 // Token: 0x040065F0 RID: 26096
456 public const short CorruptGoldfish = 57;
457
458 // Token: 0x040065F1 RID: 26097
459 public const short Piranha = 58;
460
461 // Token: 0x040065F2 RID: 26098
462 public const short LavaSlime = 59;
463
464 // Token: 0x040065F3 RID: 26099
465 public const short Hellbat = 60;
466
467 // Token: 0x040065F4 RID: 26100
468 public const short Vulture = 61;
469
470 // Token: 0x040065F5 RID: 26101
471 public const short Demon = 62;
472
473 // Token: 0x040065F6 RID: 26102
474 public const short BlueJellyfish = 63;
475
476 // Token: 0x040065F7 RID: 26103
477 public const short PinkJellyfish = 64;
478
479 // Token: 0x040065F8 RID: 26104
480 public const short Shark = 65;
481
482 // Token: 0x040065F9 RID: 26105
483 public const short VoodooDemon = 66;
484
485 // Token: 0x040065FA RID: 26106
486 public const short Crab = 67;
487
488 // Token: 0x040065FB RID: 26107
489 public const short DungeonGuardian = 68;
490
491 // Token: 0x040065FC RID: 26108
492 public const short Antlion = 69;
493
494 // Token: 0x040065FD RID: 26109
495 public const short SpikeBall = 70;
496
497 // Token: 0x040065FE RID: 26110
498 public const short DungeonSlime = 71;
499
500 // Token: 0x040065FF RID: 26111
501 public const short BlazingWheel = 72;
502
503 // Token: 0x04006600 RID: 26112
504 public const short GoblinScout = 73;
505
506 // Token: 0x04006601 RID: 26113
507 public const short Bird = 74;
508
509 // Token: 0x04006602 RID: 26114
510 public const short Pixie = 75;
511
512 // Token: 0x04006603 RID: 26115
513 public const short None2 = 76;
514
515 // Token: 0x04006604 RID: 26116
516 public const short ArmoredSkeleton = 77;
517
518 // Token: 0x04006605 RID: 26117
519 public const short Mummy = 78;
520
521 // Token: 0x04006606 RID: 26118
522 public const short DarkMummy = 79;
523
524 // Token: 0x04006607 RID: 26119
525 public const short LightMummy = 80;
526
527 // Token: 0x04006608 RID: 26120
528 public const short CorruptSlime = 81;
529
530 // Token: 0x04006609 RID: 26121
531 public const short Wraith = 82;
532
533 // Token: 0x0400660A RID: 26122
534 public const short CursedHammer = 83;
535
536 // Token: 0x0400660B RID: 26123
537 public const short EnchantedSword = 84;
538
539 // Token: 0x0400660C RID: 26124
540 public const short Mimic = 85;
541
542 // Token: 0x0400660D RID: 26125
543 public const short Unicorn = 86;
544
545 // Token: 0x0400660E RID: 26126
546 public const short WyvernHead = 87;
547
548 // Token: 0x0400660F RID: 26127
549 public const short WyvernLegs = 88;
550
551 // Token: 0x04006610 RID: 26128
552 public const short WyvernBody = 89;
553
554 // Token: 0x04006611 RID: 26129
555 public const short WyvernBody2 = 90;
556
557 // Token: 0x04006612 RID: 26130
558 public const short WyvernBody3 = 91;
559
560 // Token: 0x04006613 RID: 26131
561 public const short WyvernTail = 92;
562
563 // Token: 0x04006614 RID: 26132
564 public const short GiantBat = 93;
565
566 // Token: 0x04006615 RID: 26133
567 public const short Corruptor = 94;
568
569 // Token: 0x04006616 RID: 26134
570 public const short DiggerHead = 95;
571
572 // Token: 0x04006617 RID: 26135
573 public const short DiggerBody = 96;
574
575 // Token: 0x04006618 RID: 26136
576 public const short DiggerTail = 97;
577
578 // Token: 0x04006619 RID: 26137
579 public const short SeekerHead = 98;
580
581 // Token: 0x0400661A RID: 26138
582 public const short SeekerBody = 99;
583
584 // Token: 0x0400661B RID: 26139
585 public const short SeekerTail = 100;
586
587 // Token: 0x0400661C RID: 26140
588 public const short Clinger = 101;
589
590 // Token: 0x0400661D RID: 26141
591 public const short AnglerFish = 102;
592
593 // Token: 0x0400661E RID: 26142
594 public const short GreenJellyfish = 103;
595
596 // Token: 0x0400661F RID: 26143
597 public const short Werewolf = 104;
598
599 // Token: 0x04006620 RID: 26144
600 public const short BoundGoblin = 105;
601
602 // Token: 0x04006621 RID: 26145
603 public const short BoundWizard = 106;
604
605 // Token: 0x04006622 RID: 26146
606 public const short GoblinTinkerer = 107;
607
608 // Token: 0x04006623 RID: 26147
609 public const short Wizard = 108;
610
611 // Token: 0x04006624 RID: 26148
612 public const short Clown = 109;
613
614 // Token: 0x04006625 RID: 26149
615 public const short SkeletonArcher = 110;
616
617 // Token: 0x04006626 RID: 26150
618 public const short GoblinArcher = 111;
619
620 // Token: 0x04006627 RID: 26151
621 public const short VileSpit = 112;
622
623 // Token: 0x04006628 RID: 26152
624 public const short WallofFlesh = 113;
625
626 // Token: 0x04006629 RID: 26153
627 public const short WallofFleshEye = 114;
628
629 // Token: 0x0400662A RID: 26154
630 public const short TheHungry = 115;
631
632 // Token: 0x0400662B RID: 26155
633 public const short TheHungryII = 116;
634
635 // Token: 0x0400662C RID: 26156
636 public const short LeechHead = 117;
637
638 // Token: 0x0400662D RID: 26157
639 public const short LeechBody = 118;
640
641 // Token: 0x0400662E RID: 26158
642 public const short LeechTail = 119;
643
644 // Token: 0x0400662F RID: 26159
645 public const short ChaosElemental = 120;
646
647 // Token: 0x04006630 RID: 26160
648 public const short Slimer = 121;
649
650 // Token: 0x04006631 RID: 26161
651 public const short Gastropod = 122;
652
653 // Token: 0x04006632 RID: 26162
654 public const short BoundMechanic = 123;
655
656 // Token: 0x04006633 RID: 26163
657 public const short Mechanic = 124;
658
659 // Token: 0x04006634 RID: 26164
660 public const short Retinazer = 125;
661
662 // Token: 0x04006635 RID: 26165
663 public const short Spazmatism = 126;
664
665 // Token: 0x04006636 RID: 26166
666 public const short SkeletronPrime = 127;
667
668 // Token: 0x04006637 RID: 26167
669 public const short PrimeCannon = 128;
670
671 // Token: 0x04006638 RID: 26168
672 public const short PrimeSaw = 129;
673
674 // Token: 0x04006639 RID: 26169
675 public const short PrimeVice = 130;
676
677 // Token: 0x0400663A RID: 26170
678 public const short PrimeLaser = 131;
679
680 // Token: 0x0400663B RID: 26171
681 public const short BaldZombie = 132;
682
683 // Token: 0x0400663C RID: 26172
684 public const short WanderingEye = 133;
685
686 // Token: 0x0400663D RID: 26173
687 public const short TheDestroyer = 134;
688
689 // Token: 0x0400663E RID: 26174
690 public const short TheDestroyerBody = 135;
691
692 // Token: 0x0400663F RID: 26175
693 public const short TheDestroyerTail = 136;
694
695 // Token: 0x04006640 RID: 26176
696 public const short IlluminantBat = 137;
697
698 // Token: 0x04006641 RID: 26177
699 public const short IlluminantSlime = 138;
700
701 // Token: 0x04006642 RID: 26178
702 public const short Probe = 139;
703
704 // Token: 0x04006643 RID: 26179
705 public const short PossessedArmor = 140;
706
707 // Token: 0x04006644 RID: 26180
708 public const short ToxicSludge = 141;
709
710 // Token: 0x04006645 RID: 26181
711 public const short SantaClaus = 142;
712
713 // Token: 0x04006646 RID: 26182
714 public const short SnowmanGangsta = 143;
715
716 // Token: 0x04006647 RID: 26183
717 public const short MisterStabby = 144;
718
719 // Token: 0x04006648 RID: 26184
720 public const short SnowBalla = 145;
721
722 // Token: 0x04006649 RID: 26185
723 public const short None3 = 146;
724
725 // Token: 0x0400664A RID: 26186
726 public const short IceSlime = 147;
727
728 // Token: 0x0400664B RID: 26187
729 public const short Penguin = 148;
730
731 // Token: 0x0400664C RID: 26188
732 public const short PenguinBlack = 149;
733
734 // Token: 0x0400664D RID: 26189
735 public const short IceBat = 150;
736
737 // Token: 0x0400664E RID: 26190
738 public const short Lavabat = 151;
739
740 // Token: 0x0400664F RID: 26191
741 public const short GiantFlyingFox = 152;
742
743 // Token: 0x04006650 RID: 26192
744 public const short GiantTortoise = 153;
745
746 // Token: 0x04006651 RID: 26193
747 public const short IceTortoise = 154;
748
749 // Token: 0x04006652 RID: 26194
750 public const short Wolf = 155;
751
752 // Token: 0x04006653 RID: 26195
753 public const short RedDevil = 156;
754
755 // Token: 0x04006654 RID: 26196
756 public const short Arapaima = 157;
757
758 // Token: 0x04006655 RID: 26197
759 public const short VampireBat = 158;
760
761 // Token: 0x04006656 RID: 26198
762 public const short Vampire = 159;
763
764 // Token: 0x04006657 RID: 26199
765 public const short Truffle = 160;
766
767 // Token: 0x04006658 RID: 26200
768 public const short ZombieEskimo = 161;
769
770 // Token: 0x04006659 RID: 26201
771 public const short Frankenstein = 162;
772
773 // Token: 0x0400665A RID: 26202
774 public const short BlackRecluse = 163;
775
776 // Token: 0x0400665B RID: 26203
777 public const short WallCreeper = 164;
778
779 // Token: 0x0400665C RID: 26204
780 public const short WallCreeperWall = 165;
781
782 // Token: 0x0400665D RID: 26205
783 public const short SwampThing = 166;
784
785 // Token: 0x0400665E RID: 26206
786 public const short UndeadViking = 167;
787
788 // Token: 0x0400665F RID: 26207
789 public const short CorruptPenguin = 168;
790
791 // Token: 0x04006660 RID: 26208
792 public const short IceElemental = 169;
793
794 // Token: 0x04006661 RID: 26209
795 public const short PigronCorruption = 170;
796
797 // Token: 0x04006662 RID: 26210
798 public const short PigronHallow = 171;
799
800 // Token: 0x04006663 RID: 26211
801 public const short RuneWizard = 172;
802
803 // Token: 0x04006664 RID: 26212
804 public const short Crimera = 173;
805
806 // Token: 0x04006665 RID: 26213
807 public const short Herpling = 174;
808
809 // Token: 0x04006666 RID: 26214
810 public const short AngryTrapper = 175;
811
812 // Token: 0x04006667 RID: 26215
813 public const short MossHornet = 176;
814
815 // Token: 0x04006668 RID: 26216
816 public const short Derpling = 177;
817
818 // Token: 0x04006669 RID: 26217
819 public const short Steampunker = 178;
820
821 // Token: 0x0400666A RID: 26218
822 public const short CrimsonAxe = 179;
823
824 // Token: 0x0400666B RID: 26219
825 public const short PigronCrimson = 180;
826
827 // Token: 0x0400666C RID: 26220
828 public const short FaceMonster = 181;
829
830 // Token: 0x0400666D RID: 26221
831 public const short FloatyGross = 182;
832
833 // Token: 0x0400666E RID: 26222
834 public const short Crimslime = 183;
835
836 // Token: 0x0400666F RID: 26223
837 public const short SpikedIceSlime = 184;
838
839 // Token: 0x04006670 RID: 26224
840 public const short SnowFlinx = 185;
841
842 // Token: 0x04006671 RID: 26225
843 public const short PincushionZombie = 186;
844
845 // Token: 0x04006672 RID: 26226
846 public const short SlimedZombie = 187;
847
848 // Token: 0x04006673 RID: 26227
849 public const short SwampZombie = 188;
850
851 // Token: 0x04006674 RID: 26228
852 public const short TwiggyZombie = 189;
853
854 // Token: 0x04006675 RID: 26229
855 public const short CataractEye = 190;
856
857 // Token: 0x04006676 RID: 26230
858 public const short SleepyEye = 191;
859
860 // Token: 0x04006677 RID: 26231
861 public const short DialatedEye = 192;
862
863 // Token: 0x04006678 RID: 26232
864 public const short GreenEye = 193;
865
866 // Token: 0x04006679 RID: 26233
867 public const short PurpleEye = 194;
868
869 // Token: 0x0400667A RID: 26234
870 public const short LostGirl = 195;
871
872 // Token: 0x0400667B RID: 26235
873 public const short Nymph = 196;
874
875 // Token: 0x0400667C RID: 26236
876 public const short ArmoredViking = 197;
877
878 // Token: 0x0400667D RID: 26237
879 public const short Lihzahrd = 198;
880
881 // Token: 0x0400667E RID: 26238
882 public const short LihzahrdCrawler = 199;
883
884 // Token: 0x0400667F RID: 26239
885 public const short FemaleZombie = 200;
886
887 // Token: 0x04006680 RID: 26240
888 public const short HeadacheSkeleton = 201;
889
890 // Token: 0x04006681 RID: 26241
891 public const short MisassembledSkeleton = 202;
892
893 // Token: 0x04006682 RID: 26242
894 public const short PantlessSkeleton = 203;
895
896 // Token: 0x04006683 RID: 26243
897 public const short SpikedJungleSlime = 204;
898
899 // Token: 0x04006684 RID: 26244
900 public const short Moth = 205;
901
902 // Token: 0x04006685 RID: 26245
903 public const short IcyMerman = 206;
904
905 // Token: 0x04006686 RID: 26246
906 public const short DyeTrader = 207;
907
908 // Token: 0x04006687 RID: 26247
909 public const short PartyGirl = 208;
910
911 // Token: 0x04006688 RID: 26248
912 public const short Cyborg = 209;
913
914 // Token: 0x04006689 RID: 26249
915 public const short Bee = 210;
916
917 // Token: 0x0400668A RID: 26250
918 public const short BeeSmall = 211;
919
920 // Token: 0x0400668B RID: 26251
921 public const short PirateDeckhand = 212;
922
923 // Token: 0x0400668C RID: 26252
924 public const short PirateCorsair = 213;
925
926 // Token: 0x0400668D RID: 26253
927 public const short PirateDeadeye = 214;
928
929 // Token: 0x0400668E RID: 26254
930 public const short PirateCrossbower = 215;
931
932 // Token: 0x0400668F RID: 26255
933 public const short PirateCaptain = 216;
934
935 // Token: 0x04006690 RID: 26256
936 public const short CochinealBeetle = 217;
937
938 // Token: 0x04006691 RID: 26257
939 public const short CyanBeetle = 218;
940
941 // Token: 0x04006692 RID: 26258
942 public const short LacBeetle = 219;
943
944 // Token: 0x04006693 RID: 26259
945 public const short SeaSnail = 220;
946
947 // Token: 0x04006694 RID: 26260
948 public const short Squid = 221;
949
950 // Token: 0x04006695 RID: 26261
951 public const short QueenBee = 222;
952
953 // Token: 0x04006696 RID: 26262
954 public const short ZombieRaincoat = 223;
955
956 // Token: 0x04006697 RID: 26263
957 public const short FlyingFish = 224;
958
959 // Token: 0x04006698 RID: 26264
960 public const short UmbrellaSlime = 225;
961
962 // Token: 0x04006699 RID: 26265
963 public const short FlyingSnake = 226;
964
965 // Token: 0x0400669A RID: 26266
966 public const short Painter = 227;
967
968 // Token: 0x0400669B RID: 26267
969 public const short WitchDoctor = 228;
970
971 // Token: 0x0400669C RID: 26268
972 public const short Pirate = 229;
973
974 // Token: 0x0400669D RID: 26269
975 public const short GoldfishWalker = 230;
976
977 // Token: 0x0400669E RID: 26270
978 public const short HornetFatty = 231;
979
980 // Token: 0x0400669F RID: 26271
981 public const short HornetHoney = 232;
982
983 // Token: 0x040066A0 RID: 26272
984 public const short HornetLeafy = 233;
985
986 // Token: 0x040066A1 RID: 26273
987 public const short HornetSpikey = 234;
988
989 // Token: 0x040066A2 RID: 26274
990 public const short HornetStingy = 235;
991
992 // Token: 0x040066A3 RID: 26275
993 public const short JungleCreeper = 236;
994
995 // Token: 0x040066A4 RID: 26276
996 public const short JungleCreeperWall = 237;
997
998 // Token: 0x040066A5 RID: 26277
999 public const short BlackRecluseWall = 238;
1000
1001 // Token: 0x040066A6 RID: 26278
1002 public const short BloodCrawler = 239;
1003
1004 // Token: 0x040066A7 RID: 26279
1005 public const short BloodCrawlerWall = 240;
1006
1007 // Token: 0x040066A8 RID: 26280
1008 public const short BloodFeeder = 241;
1009
1010 // Token: 0x040066A9 RID: 26281
1011 public const short BloodJelly = 242;
1012
1013 // Token: 0x040066AA RID: 26282
1014 public const short IceGolem = 243;
1015
1016 // Token: 0x040066AB RID: 26283
1017 public const short RainbowSlime = 244;
1018
1019 // Token: 0x040066AC RID: 26284
1020 public const short Golem = 245;
1021
1022 // Token: 0x040066AD RID: 26285
1023 public const short GolemHead = 246;
1024
1025 // Token: 0x040066AE RID: 26286
1026 public const short GolemFistLeft = 247;
1027
1028 // Token: 0x040066AF RID: 26287
1029 public const short GolemFistRight = 248;
1030
1031 // Token: 0x040066B0 RID: 26288
1032 public const short GolemHeadFree = 249;
1033
1034 // Token: 0x040066B1 RID: 26289
1035 public const short AngryNimbus = 250;
1036
1037 // Token: 0x040066B2 RID: 26290
1038 public const short Eyezor = 251;
1039
1040 // Token: 0x040066B3 RID: 26291
1041 public const short Parrot = 252;
1042
1043 // Token: 0x040066B4 RID: 26292
1044 public const short Reaper = 253;
1045
1046 // Token: 0x040066B5 RID: 26293
1047 public const short ZombieMushroom = 254;
1048
1049 // Token: 0x040066B6 RID: 26294
1050 public const short ZombieMushroomHat = 255;
1051
1052 // Token: 0x040066B7 RID: 26295
1053 public const short FungoFish = 256;
1054
1055 // Token: 0x040066B8 RID: 26296
1056 public const short AnomuraFungus = 257;
1057
1058 // Token: 0x040066B9 RID: 26297
1059 public const short MushiLadybug = 258;
1060
1061 // Token: 0x040066BA RID: 26298
1062 public const short FungiBulb = 259;
1063
1064 // Token: 0x040066BB RID: 26299
1065 public const short GiantFungiBulb = 260;
1066
1067 // Token: 0x040066BC RID: 26300
1068 public const short FungiSpore = 261;
1069
1070 // Token: 0x040066BD RID: 26301
1071 public const short Plantera = 262;
1072
1073 // Token: 0x040066BE RID: 26302
1074 public const short PlanterasHook = 263;
1075
1076 // Token: 0x040066BF RID: 26303
1077 public const short PlanterasTentacle = 264;
1078
1079 // Token: 0x040066C0 RID: 26304
1080 public const short Spore = 265;
1081
1082 // Token: 0x040066C1 RID: 26305
1083 public const short BrainofCthulhu = 266;
1084
1085 // Token: 0x040066C2 RID: 26306
1086 public const short Creeper = 267;
1087
1088 // Token: 0x040066C3 RID: 26307
1089 public const short IchorSticker = 268;
1090
1091 // Token: 0x040066C4 RID: 26308
1092 public const short RustyArmoredBonesAxe = 269;
1093
1094 // Token: 0x040066C5 RID: 26309
1095 public const short RustyArmoredBonesFlail = 270;
1096
1097 // Token: 0x040066C6 RID: 26310
1098 public const short RustyArmoredBonesSword = 271;
1099
1100 // Token: 0x040066C7 RID: 26311
1101 public const short RustyArmoredBonesSwordNoArmor = 272;
1102
1103 // Token: 0x040066C8 RID: 26312
1104 public const short BlueArmoredBones = 273;
1105
1106 // Token: 0x040066C9 RID: 26313
1107 public const short BlueArmoredBonesMace = 274;
1108
1109 // Token: 0x040066CA RID: 26314
1110 public const short BlueArmoredBonesNoPants = 275;
1111
1112 // Token: 0x040066CB RID: 26315
1113 public const short BlueArmoredBonesSword = 276;
1114
1115 // Token: 0x040066CC RID: 26316
1116 public const short HellArmoredBones = 277;
1117
1118 // Token: 0x040066CD RID: 26317
1119 public const short HellArmoredBonesSpikeShield = 278;
1120
1121 // Token: 0x040066CE RID: 26318
1122 public const short HellArmoredBonesMace = 279;
1123
1124 // Token: 0x040066CF RID: 26319
1125 public const short HellArmoredBonesSword = 280;
1126
1127 // Token: 0x040066D0 RID: 26320
1128 public const short RaggedCaster = 281;
1129
1130 // Token: 0x040066D1 RID: 26321
1131 public const short RaggedCasterOpenCoat = 282;
1132
1133 // Token: 0x040066D2 RID: 26322
1134 public const short Necromancer = 283;
1135
1136 // Token: 0x040066D3 RID: 26323
1137 public const short NecromancerArmored = 284;
1138
1139 // Token: 0x040066D4 RID: 26324
1140 public const short DiabolistRed = 285;
1141
1142 // Token: 0x040066D5 RID: 26325
1143 public const short DiabolistWhite = 286;
1144
1145 // Token: 0x040066D6 RID: 26326
1146 public const short BoneLee = 287;
1147
1148 // Token: 0x040066D7 RID: 26327
1149 public const short DungeonSpirit = 288;
1150
1151 // Token: 0x040066D8 RID: 26328
1152 public const short GiantCursedSkull = 289;
1153
1154 // Token: 0x040066D9 RID: 26329
1155 public const short Paladin = 290;
1156
1157 // Token: 0x040066DA RID: 26330
1158 public const short SkeletonSniper = 291;
1159
1160 // Token: 0x040066DB RID: 26331
1161 public const short TacticalSkeleton = 292;
1162
1163 // Token: 0x040066DC RID: 26332
1164 public const short SkeletonCommando = 293;
1165
1166 // Token: 0x040066DD RID: 26333
1167 public const short AngryBonesBig = 294;
1168
1169 // Token: 0x040066DE RID: 26334
1170 public const short AngryBonesBigMuscle = 295;
1171
1172 // Token: 0x040066DF RID: 26335
1173 public const short AngryBonesBigHelmet = 296;
1174
1175 // Token: 0x040066E0 RID: 26336
1176 public const short BirdBlue = 297;
1177
1178 // Token: 0x040066E1 RID: 26337
1179 public const short BirdRed = 298;
1180
1181 // Token: 0x040066E2 RID: 26338
1182 public const short Squirrel = 299;
1183
1184 // Token: 0x040066E3 RID: 26339
1185 public const short Mouse = 300;
1186
1187 // Token: 0x040066E4 RID: 26340
1188 public const short Raven = 301;
1189
1190 // Token: 0x040066E5 RID: 26341
1191 public const short SlimeMasked = 302;
1192
1193 // Token: 0x040066E6 RID: 26342
1194 public const short BunnySlimed = 303;
1195
1196 // Token: 0x040066E7 RID: 26343
1197 public const short HoppinJack = 304;
1198
1199 // Token: 0x040066E8 RID: 26344
1200 public const short Scarecrow1 = 305;
1201
1202 // Token: 0x040066E9 RID: 26345
1203 public const short Scarecrow2 = 306;
1204
1205 // Token: 0x040066EA RID: 26346
1206 public const short Scarecrow3 = 307;
1207
1208 // Token: 0x040066EB RID: 26347
1209 public const short Scarecrow4 = 308;
1210
1211 // Token: 0x040066EC RID: 26348
1212 public const short Scarecrow5 = 309;
1213
1214 // Token: 0x040066ED RID: 26349
1215 public const short Scarecrow6 = 310;
1216
1217 // Token: 0x040066EE RID: 26350
1218 public const short Scarecrow7 = 311;
1219
1220 // Token: 0x040066EF RID: 26351
1221 public const short Scarecrow8 = 312;
1222
1223 // Token: 0x040066F0 RID: 26352
1224 public const short Scarecrow9 = 313;
1225
1226 // Token: 0x040066F1 RID: 26353
1227 public const short Scarecrow10 = 314;
1228
1229 // Token: 0x040066F2 RID: 26354
1230 public const short HeadlessHorseman = 315;
1231
1232 // Token: 0x040066F3 RID: 26355
1233 public const short Ghost = 316;
1234
1235 // Token: 0x040066F4 RID: 26356
1236 public const short DemonEyeOwl = 317;
1237
1238 // Token: 0x040066F5 RID: 26357
1239 public const short DemonEyeSpaceship = 318;
1240
1241 // Token: 0x040066F6 RID: 26358
1242 public const short ZombieDoctor = 319;
1243
1244 // Token: 0x040066F7 RID: 26359
1245 public const short ZombieSuperman = 320;
1246
1247 // Token: 0x040066F8 RID: 26360
1248 public const short ZombiePixie = 321;
1249
1250 // Token: 0x040066F9 RID: 26361
1251 public const short SkeletonTopHat = 322;
1252
1253 // Token: 0x040066FA RID: 26362
1254 public const short SkeletonAstonaut = 323;
1255
1256 // Token: 0x040066FB RID: 26363
1257 public const short SkeletonAlien = 324;
1258
1259 // Token: 0x040066FC RID: 26364
1260 public const short MourningWood = 325;
1261
1262 // Token: 0x040066FD RID: 26365
1263 public const short Splinterling = 326;
1264
1265 // Token: 0x040066FE RID: 26366
1266 public const short Pumpking = 327;
1267
1268 // Token: 0x040066FF RID: 26367
1269 public const short PumpkingBlade = 328;
1270
1271 // Token: 0x04006700 RID: 26368
1272 public const short Hellhound = 329;
1273
1274 // Token: 0x04006701 RID: 26369
1275 public const short Poltergeist = 330;
1276
1277 // Token: 0x04006702 RID: 26370
1278 public const short ZombieXmas = 331;
1279
1280 // Token: 0x04006703 RID: 26371
1281 public const short ZombieSweater = 332;
1282
1283 // Token: 0x04006704 RID: 26372
1284 public const short SlimeRibbonWhite = 333;
1285
1286 // Token: 0x04006705 RID: 26373
1287 public const short SlimeRibbonYellow = 334;
1288
1289 // Token: 0x04006706 RID: 26374
1290 public const short SlimeRibbonGreen = 335;
1291
1292 // Token: 0x04006707 RID: 26375
1293 public const short SlimeRibbonRed = 336;
1294
1295 // Token: 0x04006708 RID: 26376
1296 public const short BunnyXmas = 337;
1297
1298 // Token: 0x04006709 RID: 26377
1299 public const short ZombieElf = 338;
1300
1301 // Token: 0x0400670A RID: 26378
1302 public const short ZombieElfBeard = 339;
1303
1304 // Token: 0x0400670B RID: 26379
1305 public const short ZombieElfGirl = 340;
1306
1307 // Token: 0x0400670C RID: 26380
1308 public const short PresentMimic = 341;
1309
1310 // Token: 0x0400670D RID: 26381
1311 public const short GingerbreadMan = 342;
1312
1313 // Token: 0x0400670E RID: 26382
1314 public const short Yeti = 343;
1315
1316 // Token: 0x0400670F RID: 26383
1317 public const short Everscream = 344;
1318
1319 // Token: 0x04006710 RID: 26384
1320 public const short IceQueen = 345;
1321
1322 // Token: 0x04006711 RID: 26385
1323 public const short SantaNK1 = 346;
1324
1325 // Token: 0x04006712 RID: 26386
1326 public const short ElfCopter = 347;
1327
1328 // Token: 0x04006713 RID: 26387
1329 public const short Nutcracker = 348;
1330
1331 // Token: 0x04006714 RID: 26388
1332 public const short NutcrackerSpinning = 349;
1333
1334 // Token: 0x04006715 RID: 26389
1335 public const short ElfArcher = 350;
1336
1337 // Token: 0x04006716 RID: 26390
1338 public const short Krampus = 351;
1339
1340 // Token: 0x04006717 RID: 26391
1341 public const short Flocko = 352;
1342
1343 // Token: 0x04006718 RID: 26392
1344 public const short Stylist = 353;
1345
1346 // Token: 0x04006719 RID: 26393
1347 public const short WebbedStylist = 354;
1348
1349 // Token: 0x0400671A RID: 26394
1350 public const short Firefly = 355;
1351
1352 // Token: 0x0400671B RID: 26395
1353 public const short Butterfly = 356;
1354
1355 // Token: 0x0400671C RID: 26396
1356 public const short Worm = 357;
1357
1358 // Token: 0x0400671D RID: 26397
1359 public const short LightningBug = 358;
1360
1361 // Token: 0x0400671E RID: 26398
1362 public const short Snail = 359;
1363
1364 // Token: 0x0400671F RID: 26399
1365 public const short GlowingSnail = 360;
1366
1367 // Token: 0x04006720 RID: 26400
1368 public const short Frog = 361;
1369
1370 // Token: 0x04006721 RID: 26401
1371 public const short Duck = 362;
1372
1373 // Token: 0x04006722 RID: 26402
1374 public const short Duck2 = 363;
1375
1376 // Token: 0x04006723 RID: 26403
1377 public const short DuckWhite = 364;
1378
1379 // Token: 0x04006724 RID: 26404
1380 public const short DuckWhite2 = 365;
1381
1382 // Token: 0x04006725 RID: 26405
1383 public const short ScorpionBlack = 366;
1384
1385 // Token: 0x04006726 RID: 26406
1386 public const short Scorpion = 367;
1387
1388 // Token: 0x04006727 RID: 26407
1389 public const short TravellingMerchant = 368;
1390
1391 // Token: 0x04006728 RID: 26408
1392 public const short Angler = 369;
1393
1394 // Token: 0x04006729 RID: 26409
1395 public const short DukeFishron = 370;
1396
1397 // Token: 0x0400672A RID: 26410
1398 public const short DetonatingBubble = 371;
1399
1400 // Token: 0x0400672B RID: 26411
1401 public const short Sharkron = 372;
1402
1403 // Token: 0x0400672C RID: 26412
1404 public const short Sharkron2 = 373;
1405
1406 // Token: 0x0400672D RID: 26413
1407 public const short TruffleWorm = 374;
1408
1409 // Token: 0x0400672E RID: 26414
1410 public const short TruffleWormDigger = 375;
1411
1412 // Token: 0x0400672F RID: 26415
1413 public const short SleepingAngler = 376;
1414
1415 // Token: 0x04006730 RID: 26416
1416 public const short Grasshopper = 377;
1417
1418 // Token: 0x04006731 RID: 26417
1419 public const short ChatteringTeethBomb = 378;
1420
1421 // Token: 0x04006732 RID: 26418
1422 public const short CultistArcherBlue = 379;
1423
1424 // Token: 0x04006733 RID: 26419
1425 public const short CultistArcherWhite = 380;
1426
1427 // Token: 0x04006734 RID: 26420
1428 public const short BrainScrambler = 381;
1429
1430 // Token: 0x04006735 RID: 26421
1431 public const short RayGunner = 382;
1432
1433 // Token: 0x04006736 RID: 26422
1434 public const short MartianOfficer = 383;
1435
1436 // Token: 0x04006737 RID: 26423
1437 public const short ForceBubble = 384;
1438
1439 // Token: 0x04006738 RID: 26424
1440 public const short GrayGrunt = 385;
1441
1442 // Token: 0x04006739 RID: 26425
1443 public const short MartianEngineer = 386;
1444
1445 // Token: 0x0400673A RID: 26426
1446 public const short MartianTurret = 387;
1447
1448 // Token: 0x0400673B RID: 26427
1449 public const short MartianDrone = 388;
1450
1451 // Token: 0x0400673C RID: 26428
1452 public const short GigaZapper = 389;
1453
1454 // Token: 0x0400673D RID: 26429
1455 public const short ScutlixRider = 390;
1456
1457 // Token: 0x0400673E RID: 26430
1458 public const short Scutlix = 391;
1459
1460 // Token: 0x0400673F RID: 26431
1461 public const short MartianSaucer = 392;
1462
1463 // Token: 0x04006740 RID: 26432
1464 public const short MartianSaucerTurret = 393;
1465
1466 // Token: 0x04006741 RID: 26433
1467 public const short MartianSaucerCannon = 394;
1468
1469 // Token: 0x04006742 RID: 26434
1470 public const short MartianSaucerCore = 395;
1471
1472 // Token: 0x04006743 RID: 26435
1473 public const short MoonLordHead = 396;
1474
1475 // Token: 0x04006744 RID: 26436
1476 public const short MoonLordHand = 397;
1477
1478 // Token: 0x04006745 RID: 26437
1479 public const short MoonLordCore = 398;
1480
1481 // Token: 0x04006746 RID: 26438
1482 public const short MartianProbe = 399;
1483
1484 // Token: 0x04006747 RID: 26439
1485 public const short MoonLordFreeEye = 400;
1486
1487 // Token: 0x04006748 RID: 26440
1488 public const short MoonLordLeechBlob = 401;
1489
1490 // Token: 0x04006749 RID: 26441
1491 public const short StardustWormHead = 402;
1492
1493 // Token: 0x0400674A RID: 26442
1494 public const short StardustWormBody = 403;
1495
1496 // Token: 0x0400674B RID: 26443
1497 public const short StardustWormTail = 404;
1498
1499 // Token: 0x0400674C RID: 26444
1500 public const short StardustCellBig = 405;
1501
1502 // Token: 0x0400674D RID: 26445
1503 public const short StardustCellSmall = 406;
1504
1505 // Token: 0x0400674E RID: 26446
1506 public const short StardustJellyfishBig = 407;
1507
1508 // Token: 0x0400674F RID: 26447
1509 public const short StardustJellyfishSmall = 408;
1510
1511 // Token: 0x04006750 RID: 26448
1512 public const short StardustSpiderBig = 409;
1513
1514 // Token: 0x04006751 RID: 26449
1515 public const short StardustSpiderSmall = 410;
1516
1517 // Token: 0x04006752 RID: 26450
1518 public const short StardustSoldier = 411;
1519
1520 // Token: 0x04006753 RID: 26451
1521 public const short SolarCrawltipedeHead = 412;
1522
1523 // Token: 0x04006754 RID: 26452
1524 public const short SolarCrawltipedeBody = 413;
1525
1526 // Token: 0x04006755 RID: 26453
1527 public const short SolarCrawltipedeTail = 414;
1528
1529 // Token: 0x04006756 RID: 26454
1530 public const short SolarDrakomire = 415;
1531
1532 // Token: 0x04006757 RID: 26455
1533 public const short SolarDrakomireRider = 416;
1534
1535 // Token: 0x04006758 RID: 26456
1536 public const short SolarSroller = 417;
1537
1538 // Token: 0x04006759 RID: 26457
1539 public const short SolarCorite = 418;
1540
1541 // Token: 0x0400675A RID: 26458
1542 public const short SolarSolenian = 419;
1543
1544 // Token: 0x0400675B RID: 26459
1545 public const short NebulaBrain = 420;
1546
1547 // Token: 0x0400675C RID: 26460
1548 public const short NebulaHeadcrab = 421;
1549
1550 // Token: 0x0400675D RID: 26461
1551 public const short NebulaBeast = 423;
1552
1553 // Token: 0x0400675E RID: 26462
1554 public const short NebulaSoldier = 424;
1555
1556 // Token: 0x0400675F RID: 26463
1557 public const short VortexRifleman = 425;
1558
1559 // Token: 0x04006760 RID: 26464
1560 public const short VortexHornetQueen = 426;
1561
1562 // Token: 0x04006761 RID: 26465
1563 public const short VortexHornet = 427;
1564
1565 // Token: 0x04006762 RID: 26466
1566 public const short VortexLarva = 428;
1567
1568 // Token: 0x04006763 RID: 26467
1569 public const short VortexSoldier = 429;
1570
1571 // Token: 0x04006764 RID: 26468
1572 public const short ArmedZombie = 430;
1573
1574 // Token: 0x04006765 RID: 26469
1575 public const short ArmedZombieEskimo = 431;
1576
1577 // Token: 0x04006766 RID: 26470
1578 public const short ArmedZombiePincussion = 432;
1579
1580 // Token: 0x04006767 RID: 26471
1581 public const short ArmedZombieSlimed = 433;
1582
1583 // Token: 0x04006768 RID: 26472
1584 public const short ArmedZombieSwamp = 434;
1585
1586 // Token: 0x04006769 RID: 26473
1587 public const short ArmedZombieTwiggy = 435;
1588
1589 // Token: 0x0400676A RID: 26474
1590 public const short ArmedZombieCenx = 436;
1591
1592 // Token: 0x0400676B RID: 26475
1593 public const short CultistTablet = 437;
1594
1595 // Token: 0x0400676C RID: 26476
1596 public const short CultistDevote = 438;
1597
1598 // Token: 0x0400676D RID: 26477
1599 public const short CultistBoss = 439;
1600
1601 // Token: 0x0400676E RID: 26478
1602 public const short CultistBossClone = 440;
1603
1604 // Token: 0x0400676F RID: 26479
1605 public const short GoldBird = 442;
1606
1607 // Token: 0x04006770 RID: 26480
1608 public const short GoldBunny = 443;
1609
1610 // Token: 0x04006771 RID: 26481
1611 public const short GoldButterfly = 444;
1612
1613 // Token: 0x04006772 RID: 26482
1614 public const short GoldFrog = 445;
1615
1616 // Token: 0x04006773 RID: 26483
1617 public const short GoldGrasshopper = 446;
1618
1619 // Token: 0x04006774 RID: 26484
1620 public const short GoldMouse = 447;
1621
1622 // Token: 0x04006775 RID: 26485
1623 public const short GoldWorm = 448;
1624
1625 // Token: 0x04006776 RID: 26486
1626 public const short BoneThrowingSkeleton = 449;
1627
1628 // Token: 0x04006777 RID: 26487
1629 public const short BoneThrowingSkeleton2 = 450;
1630
1631 // Token: 0x04006778 RID: 26488
1632 public const short BoneThrowingSkeleton3 = 451;
1633
1634 // Token: 0x04006779 RID: 26489
1635 public const short BoneThrowingSkeleton4 = 452;
1636
1637 // Token: 0x0400677A RID: 26490
1638 public const short SkeletonMerchant = 453;
1639
1640 // Token: 0x0400677B RID: 26491
1641 public const short CultistDragonHead = 454;
1642
1643 // Token: 0x0400677C RID: 26492
1644 public const short CultistDragonBody1 = 455;
1645
1646 // Token: 0x0400677D RID: 26493
1647 public const short CultistDragonBody2 = 456;
1648
1649 // Token: 0x0400677E RID: 26494
1650 public const short CultistDragonBody3 = 457;
1651
1652 // Token: 0x0400677F RID: 26495
1653 public const short CultistDragonBody4 = 458;
1654
1655 // Token: 0x04006780 RID: 26496
1656 public const short CultistDragonTail = 459;
1657
1658 // Token: 0x04006781 RID: 26497
1659 public const short Butcher = 460;
1660
1661 // Token: 0x04006782 RID: 26498
1662 public const short CreatureFromTheDeep = 461;
1663
1664 // Token: 0x04006783 RID: 26499
1665 public const short Fritz = 462;
1666
1667 // Token: 0x04006784 RID: 26500
1668 public const short Nailhead = 463;
1669
1670 // Token: 0x04006785 RID: 26501
1671 public const short CrimsonBunny = 464;
1672
1673 // Token: 0x04006786 RID: 26502
1674 public const short CrimsonGoldfish = 465;
1675
1676 // Token: 0x04006787 RID: 26503
1677 public const short Psycho = 466;
1678
1679 // Token: 0x04006788 RID: 26504
1680 public const short DeadlySphere = 467;
1681
1682 // Token: 0x04006789 RID: 26505
1683 public const short DrManFly = 468;
1684
1685 // Token: 0x0400678A RID: 26506
1686 public const short ThePossessed = 469;
1687
1688 // Token: 0x0400678B RID: 26507
1689 public const short CrimsonPenguin = 470;
1690
1691 // Token: 0x0400678C RID: 26508
1692 public const short GoblinSummoner = 471;
1693
1694 // Token: 0x0400678D RID: 26509
1695 public const short ShadowFlameApparition = 472;
1696
1697 // Token: 0x0400678E RID: 26510
1698 public const short BigMimicCorruption = 473;
1699
1700 // Token: 0x0400678F RID: 26511
1701 public const short BigMimicCrimson = 474;
1702
1703 // Token: 0x04006790 RID: 26512
1704 public const short BigMimicHallow = 475;
1705
1706 // Token: 0x04006791 RID: 26513
1707 public const short BigMimicJungle = 476;
1708
1709 // Token: 0x04006792 RID: 26514
1710 public const short Mothron = 477;
1711
1712 // Token: 0x04006793 RID: 26515
1713 public const short MothronEgg = 478;
1714
1715 // Token: 0x04006794 RID: 26516
1716 public const short MothronSpawn = 479;
1717
1718 // Token: 0x04006795 RID: 26517
1719 public const short Medusa = 480;
1720
1721 // Token: 0x04006796 RID: 26518
1722 public const short GreekSkeleton = 481;
1723
1724 // Token: 0x04006797 RID: 26519
1725 public const short GraniteGolem = 482;
1726
1727 // Token: 0x04006798 RID: 26520
1728 public const short GraniteFlyer = 483;
1729
1730 // Token: 0x04006799 RID: 26521
1731 public const short EnchantedNightcrawler = 484;
1732
1733 // Token: 0x0400679A RID: 26522
1734 public const short Grubby = 485;
1735
1736 // Token: 0x0400679B RID: 26523
1737 public const short Sluggy = 486;
1738
1739 // Token: 0x0400679C RID: 26524
1740 public const short Buggy = 487;
1741
1742 // Token: 0x0400679D RID: 26525
1743 public const short TargetDummy = 488;
1744
1745 // Token: 0x0400679E RID: 26526
1746 public const short BloodZombie = 489;
1747
1748 // Token: 0x0400679F RID: 26527
1749 public const short Drippler = 490;
1750
1751 // Token: 0x040067A0 RID: 26528
1752 public const short PirateShip = 491;
1753
1754 // Token: 0x040067A1 RID: 26529
1755 public const short PirateShipCannon = 492;
1756
1757 // Token: 0x040067A2 RID: 26530
1758 public const short LunarTowerStardust = 493;
1759
1760 // Token: 0x040067A3 RID: 26531
1761 public const short Crawdad = 494;
1762
1763 // Token: 0x040067A4 RID: 26532
1764 public const short Crawdad2 = 495;
1765
1766 // Token: 0x040067A5 RID: 26533
1767 public const short GiantShelly = 496;
1768
1769 // Token: 0x040067A6 RID: 26534
1770 public const short GiantShelly2 = 497;
1771
1772 // Token: 0x040067A7 RID: 26535
1773 public const short Salamander = 498;
1774
1775 // Token: 0x040067A8 RID: 26536
1776 public const short Salamander2 = 499;
1777
1778 // Token: 0x040067A9 RID: 26537
1779 public const short Salamander3 = 500;
1780
1781 // Token: 0x040067AA RID: 26538
1782 public const short Salamander4 = 501;
1783
1784 // Token: 0x040067AB RID: 26539
1785 public const short Salamander5 = 502;
1786
1787 // Token: 0x040067AC RID: 26540
1788 public const short Salamander6 = 503;
1789
1790 // Token: 0x040067AD RID: 26541
1791 public const short Salamander7 = 504;
1792
1793 // Token: 0x040067AE RID: 26542
1794 public const short Salamander8 = 505;
1795
1796 // Token: 0x040067AF RID: 26543
1797 public const short Salamander9 = 506;
1798
1799 // Token: 0x040067B0 RID: 26544
1800 public const short LunarTowerNebula = 507;
1801
1802 // Token: 0x040067B1 RID: 26545
1803 public const short LunarTowerVortex = 422;
1804
1805 // Token: 0x040067B2 RID: 26546
1806 public const short TaxCollector = 441;
1807
1808 // Token: 0x040067B3 RID: 26547
1809 public const short GiantWalkingAntlion = 508;
1810
1811 // Token: 0x040067B4 RID: 26548
1812 public const short GiantFlyingAntlion = 509;
1813
1814 // Token: 0x040067B5 RID: 26549
1815 public const short DuneSplicerHead = 510;
1816
1817 // Token: 0x040067B6 RID: 26550
1818 public const short DuneSplicerBody = 511;
1819
1820 // Token: 0x040067B7 RID: 26551
1821 public const short DuneSplicerTail = 512;
1822
1823 // Token: 0x040067B8 RID: 26552
1824 public const short TombCrawlerHead = 513;
1825
1826 // Token: 0x040067B9 RID: 26553
1827 public const short TombCrawlerBody = 514;
1828
1829 // Token: 0x040067BA RID: 26554
1830 public const short TombCrawlerTail = 515;
1831
1832 // Token: 0x040067BB RID: 26555
1833 public const short SolarFlare = 516;
1834
1835 // Token: 0x040067BC RID: 26556
1836 public const short LunarTowerSolar = 517;
1837
1838 // Token: 0x040067BD RID: 26557
1839 public const short SolarSpearman = 518;
1840
1841 // Token: 0x040067BE RID: 26558
1842 public const short SolarGoop = 519;
1843
1844 // Token: 0x040067BF RID: 26559
1845 public const short MartianWalker = 520;
1846
1847 // Token: 0x040067C0 RID: 26560
1848 public const short AncientCultistSquidhead = 521;
1849
1850 // Token: 0x040067C1 RID: 26561
1851 public const short AncientLight = 522;
1852
1853 // Token: 0x040067C2 RID: 26562
1854 public const short AncientDoom = 523;
1855
1856 // Token: 0x040067C3 RID: 26563
1857 public const short DesertGhoul = 524;
1858
1859 // Token: 0x040067C4 RID: 26564
1860 public const short DesertGhoulCorruption = 525;
1861
1862 // Token: 0x040067C5 RID: 26565
1863 public const short DesertGhoulCrimson = 526;
1864
1865 // Token: 0x040067C6 RID: 26566
1866 public const short DesertGhoulHallow = 527;
1867
1868 // Token: 0x040067C7 RID: 26567
1869 public const short DesertLamiaLight = 528;
1870
1871 // Token: 0x040067C8 RID: 26568
1872 public const short DesertLamiaDark = 529;
1873
1874 // Token: 0x040067C9 RID: 26569
1875 public const short DesertScorpionWalk = 530;
1876
1877 // Token: 0x040067CA RID: 26570
1878 public const short DesertScorpionWall = 531;
1879
1880 // Token: 0x040067CB RID: 26571
1881 public const short DesertBeast = 532;
1882
1883 // Token: 0x040067CC RID: 26572
1884 public const short DesertDjinn = 533;
1885
1886 // Token: 0x040067CD RID: 26573
1887 public const short DemonTaxCollector = 534;
1888
1889 // Token: 0x040067CE RID: 26574
1890 public const short SlimeSpiked = 535;
1891
1892 // Token: 0x040067CF RID: 26575
1893 public const short TheBride = 536;
1894
1895 // Token: 0x040067D0 RID: 26576
1896 public const short SandSlime = 537;
1897
1898 // Token: 0x040067D1 RID: 26577
1899 public const short SquirrelRed = 538;
1900
1901 // Token: 0x040067D2 RID: 26578
1902 public const short SquirrelGold = 539;
1903
1904 // Token: 0x040067D3 RID: 26579
1905 public const short PartyBunny = 540;
1906
1907 // Token: 0x040067D4 RID: 26580
1908 public const short SandElemental = 541;
1909
1910 // Token: 0x040067D5 RID: 26581
1911 public const short SandShark = 542;
1912
1913 // Token: 0x040067D6 RID: 26582
1914 public const short SandsharkCorrupt = 543;
1915
1916 // Token: 0x040067D7 RID: 26583
1917 public const short SandsharkCrimson = 544;
1918
1919 // Token: 0x040067D8 RID: 26584
1920 public const short SandsharkHallow = 545;
1921
1922 // Token: 0x040067D9 RID: 26585
1923 public const short Tumbleweed = 546;
1924
1925 // Token: 0x040067DA RID: 26586
1926 public const short DD2AttackerTest = 547;
1927
1928 // Token: 0x040067DB RID: 26587
1929 public const short DD2EterniaCrystal = 548;
1930
1931 // Token: 0x040067DC RID: 26588
1932 public const short DD2LanePortal = 549;
1933
1934 // Token: 0x040067DD RID: 26589
1935 public const short DD2Bartender = 550;
1936
1937 // Token: 0x040067DE RID: 26590
1938 public const short DD2Betsy = 551;
1939
1940 // Token: 0x040067DF RID: 26591
1941 public const short DD2GoblinT1 = 552;
1942
1943 // Token: 0x040067E0 RID: 26592
1944 public const short DD2GoblinT2 = 553;
1945
1946 // Token: 0x040067E1 RID: 26593
1947 public const short DD2GoblinT3 = 554;
1948
1949 // Token: 0x040067E2 RID: 26594
1950 public const short DD2GoblinBomberT1 = 555;
1951
1952 // Token: 0x040067E3 RID: 26595
1953 public const short DD2GoblinBomberT2 = 556;
1954
1955 // Token: 0x040067E4 RID: 26596
1956 public const short DD2GoblinBomberT3 = 557;
1957
1958 // Token: 0x040067E5 RID: 26597
1959 public const short DD2WyvernT1 = 558;
1960
1961 // Token: 0x040067E6 RID: 26598
1962 public const short DD2WyvernT2 = 559;
1963
1964 // Token: 0x040067E7 RID: 26599
1965 public const short DD2WyvernT3 = 560;
1966
1967 // Token: 0x040067E8 RID: 26600
1968 public const short DD2JavelinstT1 = 561;
1969
1970 // Token: 0x040067E9 RID: 26601
1971 public const short DD2JavelinstT2 = 562;
1972
1973 // Token: 0x040067EA RID: 26602
1974 public const short DD2JavelinstT3 = 563;
1975
1976 // Token: 0x040067EB RID: 26603
1977 public const short DD2DarkMageT1 = 564;
1978
1979 // Token: 0x040067EC RID: 26604
1980 public const short DD2DarkMageT3 = 565;
1981
1982 // Token: 0x040067ED RID: 26605
1983 public const short DD2SkeletonT1 = 566;
1984
1985 // Token: 0x040067EE RID: 26606
1986 public const short DD2SkeletonT3 = 567;
1987
1988 // Token: 0x040067EF RID: 26607
1989 public const short DD2WitherBeastT2 = 568;
1990
1991 // Token: 0x040067F0 RID: 26608
1992 public const short DD2WitherBeastT3 = 569;
1993
1994 // Token: 0x040067F1 RID: 26609
1995 public const short DD2DrakinT2 = 570;
1996
1997 // Token: 0x040067F2 RID: 26610
1998 public const short DD2DrakinT3 = 571;
1999
2000 // Token: 0x040067F3 RID: 26611
2001 public const short DD2KoboldWalkerT2 = 572;
2002
2003 // Token: 0x040067F4 RID: 26612
2004 public const short DD2KoboldWalkerT3 = 573;
2005
2006 // Token: 0x040067F5 RID: 26613
2007 public const short DD2KoboldFlyerT2 = 574;
2008
2009 // Token: 0x040067F6 RID: 26614
2010 public const short DD2KoboldFlyerT3 = 575;
2011
2012 // Token: 0x040067F7 RID: 26615
2013 public const short DD2OgreT2 = 576;
2014
2015 // Token: 0x040067F8 RID: 26616
2016 public const short DD2OgreT3 = 577;
2017
2018 // Token: 0x040067F9 RID: 26617
2019 public const short DD2LightningBugT3 = 578;
2020
2021 // Token: 0x040067FA RID: 26618
2022 public const short BartenderUnconscious = 579;
2023
2024 // Token: 0x040067FB RID: 26619
2025 public const short WalkingAntlion = 580;
2026
2027 // Token: 0x040067FC RID: 26620
2028 public const short FlyingAntlion = 581;
2029
2030 // Token: 0x040067FD RID: 26621
2031 public const short LarvaeAntlion = 582;
2032
2033 // Token: 0x040067FE RID: 26622
2034 public const short FairyCritterPink = 583;
2035
2036 // Token: 0x040067FF RID: 26623
2037 public const short FairyCritterGreen = 584;
2038
2039 // Token: 0x04006800 RID: 26624
2040 public const short FairyCritterBlue = 585;
2041
2042 // Token: 0x04006801 RID: 26625
2043 public const short ZombieMerman = 586;
2044
2045 // Token: 0x04006802 RID: 26626
2046 public const short EyeballFlyingFish = 587;
2047
2048 // Token: 0x04006803 RID: 26627
2049 public const short Golfer = 588;
2050
2051 // Token: 0x04006804 RID: 26628
2052 public const short GolferRescue = 589;
2053
2054 // Token: 0x04006805 RID: 26629
2055 public const short TorchZombie = 590;
2056
2057 // Token: 0x04006806 RID: 26630
2058 public const short ArmedTorchZombie = 591;
2059
2060 // Token: 0x04006807 RID: 26631
2061 public const short GoldGoldfish = 592;
2062
2063 // Token: 0x04006808 RID: 26632
2064 public const short GoldGoldfishWalker = 593;
2065
2066 // Token: 0x04006809 RID: 26633
2067 public const short WindyBalloon = 594;
2068
2069 // Token: 0x0400680A RID: 26634
2070 public const short BlackDragonfly = 595;
2071
2072 // Token: 0x0400680B RID: 26635
2073 public const short BlueDragonfly = 596;
2074
2075 // Token: 0x0400680C RID: 26636
2076 public const short GreenDragonfly = 597;
2077
2078 // Token: 0x0400680D RID: 26637
2079 public const short OrangeDragonfly = 598;
2080
2081 // Token: 0x0400680E RID: 26638
2082 public const short RedDragonfly = 599;
2083
2084 // Token: 0x0400680F RID: 26639
2085 public const short YellowDragonfly = 600;
2086
2087 // Token: 0x04006810 RID: 26640
2088 public const short GoldDragonfly = 601;
2089
2090 // Token: 0x04006811 RID: 26641
2091 public const short Seagull = 602;
2092
2093 // Token: 0x04006812 RID: 26642
2094 public const short Seagull2 = 603;
2095
2096 // Token: 0x04006813 RID: 26643
2097 public const short LadyBug = 604;
2098
2099 // Token: 0x04006814 RID: 26644
2100 public const short GoldLadyBug = 605;
2101
2102 // Token: 0x04006815 RID: 26645
2103 public const short Maggot = 606;
2104
2105 // Token: 0x04006816 RID: 26646
2106 public const short Pupfish = 607;
2107
2108 // Token: 0x04006817 RID: 26647
2109 public const short Grebe = 608;
2110
2111 // Token: 0x04006818 RID: 26648
2112 public const short Grebe2 = 609;
2113
2114 // Token: 0x04006819 RID: 26649
2115 public const short Rat = 610;
2116
2117 // Token: 0x0400681A RID: 26650
2118 public const short Owl = 611;
2119
2120 // Token: 0x0400681B RID: 26651
2121 public const short WaterStrider = 612;
2122
2123 // Token: 0x0400681C RID: 26652
2124 public const short GoldWaterStrider = 613;
2125
2126 // Token: 0x0400681D RID: 26653
2127 public const short ExplosiveBunny = 614;
2128
2129 // Token: 0x0400681E RID: 26654
2130 public const short Dolphin = 615;
2131
2132 // Token: 0x0400681F RID: 26655
2133 public const short Turtle = 616;
2134
2135 // Token: 0x04006820 RID: 26656
2136 public const short TurtleJungle = 617;
2137
2138 // Token: 0x04006821 RID: 26657
2139 public const short BloodNautilus = 618;
2140
2141 // Token: 0x04006822 RID: 26658
2142 public const short BloodSquid = 619;
2143
2144 // Token: 0x04006823 RID: 26659
2145 public const short GoblinShark = 620;
2146
2147 // Token: 0x04006824 RID: 26660
2148 public const short BloodEelHead = 621;
2149
2150 // Token: 0x04006825 RID: 26661
2151 public const short BloodEelBody = 622;
2152
2153 // Token: 0x04006826 RID: 26662
2154 public const short BloodEelTail = 623;
2155
2156 // Token: 0x04006827 RID: 26663
2157 public const short Gnome = 624;
2158
2159 // Token: 0x04006828 RID: 26664
2160 public const short SeaTurtle = 625;
2161
2162 // Token: 0x04006829 RID: 26665
2163 public const short Seahorse = 626;
2164
2165 // Token: 0x0400682A RID: 26666
2166 public const short GoldSeahorse = 627;
2167
2168 // Token: 0x0400682B RID: 26667
2169 public const short Dandelion = 628;
2170
2171 // Token: 0x0400682C RID: 26668
2172 public const short IceMimic = 629;
2173
2174 // Token: 0x0400682D RID: 26669
2175 public const short BloodMummy = 630;
2176
2177 // Token: 0x0400682E RID: 26670
2178 public const short RockGolem = 631;
2179
2180 // Token: 0x0400682F RID: 26671
2181 public const short MaggotZombie = 632;
2182
2183 // Token: 0x04006830 RID: 26672
2184 public const short BestiaryGirl = 633;
2185
2186 // Token: 0x04006831 RID: 26673
2187 public const short SporeBat = 634;
2188
2189 // Token: 0x04006832 RID: 26674
2190 public const short SporeSkeleton = 635;
2191
2192 // Token: 0x04006833 RID: 26675
2193 public const short HallowBoss = 636;
2194
2195 // Token: 0x04006834 RID: 26676
2196 public const short TownCat = 637;
2197
2198 // Token: 0x04006835 RID: 26677
2199 public const short TownDog = 638;
2200
2201 // Token: 0x04006836 RID: 26678
2202 public const short GemSquirrelAmethyst = 639;
2203
2204 // Token: 0x04006837 RID: 26679
2205 public const short GemSquirrelTopaz = 640;
2206
2207 // Token: 0x04006838 RID: 26680
2208 public const short GemSquirrelSapphire = 641;
2209
2210 // Token: 0x04006839 RID: 26681
2211 public const short GemSquirrelEmerald = 642;
2212
2213 // Token: 0x0400683A RID: 26682
2214 public const short GemSquirrelRuby = 643;
2215
2216 // Token: 0x0400683B RID: 26683
2217 public const short GemSquirrelDiamond = 644;
2218
2219 // Token: 0x0400683C RID: 26684
2220 public const short GemSquirrelAmber = 645;
2221
2222 // Token: 0x0400683D RID: 26685
2223 public const short GemBunnyAmethyst = 646;
2224
2225 // Token: 0x0400683E RID: 26686
2226 public const short GemBunnyTopaz = 647;
2227
2228 // Token: 0x0400683F RID: 26687
2229 public const short GemBunnySapphire = 648;
2230
2231 // Token: 0x04006840 RID: 26688
2232 public const short GemBunnyEmerald = 649;
2233
2234 // Token: 0x04006841 RID: 26689
2235 public const short GemBunnyRuby = 650;
2236
2237 // Token: 0x04006842 RID: 26690
2238 public const short GemBunnyDiamond = 651;
2239
2240 // Token: 0x04006843 RID: 26691
2241 public const short GemBunnyAmber = 652;
2242
2243 // Token: 0x04006844 RID: 26692
2244 public const short HellButterfly = 653;
2245
2246 // Token: 0x04006845 RID: 26693
2247 public const short Lavafly = 654;
2248
2249 // Token: 0x04006846 RID: 26694
2250 public const short MagmaSnail = 655;
2251
2252 // Token: 0x04006847 RID: 26695
2253 public const short TownBunny = 656;
2254
2255 // Token: 0x04006848 RID: 26696
2256 public const short QueenSlimeBoss = 657;
2257
2258 // Token: 0x04006849 RID: 26697
2259 public const short QueenSlimeMinionBlue = 658;
2260
2261 // Token: 0x0400684A RID: 26698
2262 public const short QueenSlimeMinionPink = 659;
2263
2264 // Token: 0x0400684B RID: 26699
2265 public const short QueenSlimeMinionPurple = 660;
2266
2267 // Token: 0x0400684C RID: 26700
2268 public const short EmpressButterfly = 661;
2269
2270 // Token: 0x0400684D RID: 26701
2271 public const short PirateGhost = 662;
2272
2273 // Token: 0x0400684E RID: 26702
2274 public const short Princess = 663;
2275
2276 // Token: 0x0400684F RID: 26703
2277 public const short TorchGod = 664;
2278
2279 // Token: 0x04006850 RID: 26704
2280 public const short ChaosBallTim = 665;
2281
2282 // Token: 0x04006851 RID: 26705
2283 public const short VileSpitEaterOfWorlds = 666;
2284
2285 // Token: 0x04006852 RID: 26706
2286 public const short GoldenSlime = 667;
2287
2288 // Token: 0x04006853 RID: 26707
2289 public const short Deerclops = 668;
2290
2291 // Token: 0x04006854 RID: 26708
2292 public const short Stinkbug = 669;
2293
2294 // Token: 0x04006855 RID: 26709
2295 public const short TownSlimeBlue = 670;
2296
2297 // Token: 0x04006856 RID: 26710
2298 public const short ScarletMacaw = 671;
2299
2300 // Token: 0x04006857 RID: 26711
2301 public const short BlueMacaw = 672;
2302
2303 // Token: 0x04006858 RID: 26712
2304 public const short Toucan = 673;
2305
2306 // Token: 0x04006859 RID: 26713
2307 public const short YellowCockatiel = 674;
2308
2309 // Token: 0x0400685A RID: 26714
2310 public const short GrayCockatiel = 675;
2311
2312 // Token: 0x0400685B RID: 26715
2313 public const short ShimmerSlime = 676;
2314
2315 // Token: 0x0400685C RID: 26716
2316 public const short Shimmerfly = 677;
2317
2318 // Token: 0x0400685D RID: 26717
2319 public const short TownSlimeGreen = 678;
2320
2321 // Token: 0x0400685E RID: 26718
2322 public const short TownSlimeOld = 679;
2323
2324 // Token: 0x0400685F RID: 26719
2325 public const short TownSlimePurple = 680;
2326
2327 // Token: 0x04006860 RID: 26720
2328 public const short TownSlimeRainbow = 681;
2329
2330 // Token: 0x04006861 RID: 26721
2331 public const short TownSlimeRed = 682;
2332
2333 // Token: 0x04006862 RID: 26722
2334 public const short TownSlimeYellow = 683;
2335
2336 // Token: 0x04006863 RID: 26723
2337 public const short TownSlimeCopper = 684;
2338
2339 // Token: 0x04006864 RID: 26724
2340 public const short BoundTownSlimeOld = 685;
2341
2342 // Token: 0x04006865 RID: 26725
2343 public const short BoundTownSlimePurple = 686;
2344
2345 // Token: 0x04006866 RID: 26726
2346 public const short BoundTownSlimeYellow = 687;
2347
2348 // Token: 0x04006867 RID: 26727
2349 public const short Count = 688;
2350
2351 // Token: 0x04006868 RID: 26728
2353
2354 // Token: 0x020005E0 RID: 1504
2355 public static class Sets
2356 {
2357 // Token: 0x06003567 RID: 13671 RVA: 0x0020E510 File Offset: 0x0020C710
2368
2369 // Token: 0x06003568 RID: 13672 RVA: 0x0020E560 File Offset: 0x0020C760
2373
2374 // Token: 0x06003569 RID: 13673 RVA: 0x000021DB File Offset: 0x000003DB
2376 {
2377 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
2378 }
2379
2380 // Token: 0x0600356A RID: 13674 RVA: 0x0020E5F8 File Offset: 0x0020C7F8
2384
2385 // Token: 0x0600356B RID: 13675 RVA: 0x0020F0E8 File Offset: 0x0020D2E8
2386 // Note: this type is marked as 'beforefieldinit'.
2391
2392 // Token: 0x04006869 RID: 26729
2393 public static SetFactory Factory;
2394
2395 // Token: 0x0400686A RID: 26730
2397
2398 // Token: 0x0400686B RID: 26731
2400
2401 // Token: 0x0400686C RID: 26732
2403
2404 // Token: 0x0400686D RID: 26733
2406
2407 // Token: 0x0400686E RID: 26734
2409
2410 // Token: 0x0400686F RID: 26735
2412
2413 // Token: 0x04006870 RID: 26736
2414 public static bool[] DontDoHardmodeScaling;
2415
2416 // Token: 0x04006871 RID: 26737
2418
2419 // Token: 0x04006872 RID: 26738
2420 public static bool[] IsTownPet;
2421
2422 // Token: 0x04006873 RID: 26739
2423 public static bool[] IsTownSlime;
2424
2425 // Token: 0x04006874 RID: 26740
2427
2428 // Token: 0x04006875 RID: 26741
2430
2431 // Token: 0x04006876 RID: 26742
2432 public static bool[] ZappingJellyfish;
2433
2434 // Token: 0x04006877 RID: 26743
2435 public static bool[] CantTakeLunchMoney;
2436
2437 // Token: 0x04006878 RID: 26744
2439
2440 // Token: 0x04006879 RID: 26745
2441 public static int[] TrailingMode;
2442
2443 // Token: 0x0400687A RID: 26746
2444 public static bool[] IsDragonfly;
2445
2446 // Token: 0x0400687B RID: 26747
2447 public static bool[] BelongsToInvasionOldOnesArmy;
2448
2449 // Token: 0x0400687C RID: 26748
2450 public static bool[] TeleportationImmune;
2451
2452 // Token: 0x0400687D RID: 26749
2453 public static bool[] UsesNewTargetting;
2454
2455 // Token: 0x0400687E RID: 26750
2457
2458 // Token: 0x0400687F RID: 26751
2459 public static bool[] AllNPCs;
2460
2461 // Token: 0x04006880 RID: 26752
2462 public static bool[] HurtingBees;
2463
2464 // Token: 0x04006881 RID: 26753
2466
2467 // Token: 0x04006882 RID: 26754
2468 public static float[] StatueSpawnedDropRarity;
2469
2470 // Token: 0x04006883 RID: 26755
2472
2473 // Token: 0x04006884 RID: 26756
2474 public static bool[] NeedsExpertScaling;
2475
2476 // Token: 0x04006885 RID: 26757
2477 public static bool[] ProjectileNPC;
2478
2479 // Token: 0x04006886 RID: 26758
2480 public static bool[] SavesAndLoads;
2481
2482 // Token: 0x04006887 RID: 26759
2483 public static int[] TrailCacheLength;
2484
2485 // Token: 0x04006888 RID: 26760
2487
2488 // Token: 0x04006889 RID: 26761
2489 public static bool[] NoMultiplayerSmoothingByType;
2490
2491 // Token: 0x0400688A RID: 26762
2492 public static bool[] NoMultiplayerSmoothingByAI;
2493
2494 // Token: 0x0400688B RID: 26763
2495 public static bool[] MPAllowedEnemies;
2496
2497 // Token: 0x0400688C RID: 26764
2498 public static bool[] TownCritter;
2499
2500 // Token: 0x0400688D RID: 26765
2501 public static bool[] CountsAsCritter;
2502
2503 // Token: 0x0400688E RID: 26766
2504 public static bool[] HasNoPartyText;
2505
2506 // Token: 0x0400688F RID: 26767
2507 public static int[] HatOffsetY;
2508
2509 // Token: 0x04006890 RID: 26768
2510 public static int[] FaceEmote;
2511
2512 // Token: 0x04006891 RID: 26769
2513 public static int[] ExtraFramesCount;
2514
2515 // Token: 0x04006892 RID: 26770
2516 public static int[] AttackFrameCount;
2517
2518 // Token: 0x04006893 RID: 26771
2519 public static int[] DangerDetectRange;
2520
2521 // Token: 0x04006894 RID: 26772
2522 public static bool[] ShimmerImmunity;
2523
2524 // Token: 0x04006895 RID: 26773
2525 public static int[] ShimmerTransformToItem;
2526
2527 // Token: 0x04006896 RID: 26774
2528 public static bool[] ShimmerTownTransform;
2529
2530 // Token: 0x04006897 RID: 26775
2531 public static int[] ShimmerTransformToNPC;
2532
2533 // Token: 0x04006898 RID: 26776
2534 public static int[] AttackTime;
2535
2536 // Token: 0x04006899 RID: 26777
2537 public static int[] AttackAverageChance;
2538
2539 // Token: 0x0400689A RID: 26778
2540 public static int[] AttackType;
2541
2542 // Token: 0x0400689B RID: 26779
2543 public static int[] PrettySafe;
2544
2545 // Token: 0x0400689C RID: 26780
2546 public static Color[] MagicAuraColor;
2547
2548 // Token: 0x0400689D RID: 26781
2549 public static bool[] DemonEyes;
2550
2551 // Token: 0x0400689E RID: 26782
2552 public static bool[] Zombies;
2553
2554 // Token: 0x0400689F RID: 26783
2555 public static bool[] Skeletons;
2556
2557 // Token: 0x040068A0 RID: 26784
2558 public static int[] BossHeadTextures;
2559
2560 // Token: 0x040068A1 RID: 26785
2562
2563 // Token: 0x040068A2 RID: 26786
2564 public static bool[] ShouldBeCountedAsBoss;
2565
2566 // Token: 0x040068A3 RID: 26787
2568
2569 // Token: 0x040068A4 RID: 26788
2570 public static bool[] MustAlwaysDraw;
2571
2572 // Token: 0x040068A5 RID: 26789
2573 public static bool[] ExpandedCullDraw;
2574
2575 // Token: 0x040068A6 RID: 26790
2576 public static int[] ExtraTextureCount;
2577
2578 // Token: 0x040068A7 RID: 26791
2579 public static int[] NPCFramingGroup;
2580
2581 // Token: 0x040068A8 RID: 26792
2582 public static bool[] CanHitPastShimmer;
2583
2584 // Token: 0x040068A9 RID: 26793
2585 public static int[][] TownNPCsFramingGroups;
2586
2587 // Token: 0x020005E1 RID: 1505
2589 {
2590 // Token: 0x0600356C RID: 13676 RVA: 0x00003BB6 File Offset: 0x00001DB6
2594
2595 // Token: 0x040068AA RID: 26794
2597
2598 // Token: 0x040068AB RID: 26795
2600
2601 // Token: 0x040068AC RID: 26796
2603
2604 // Token: 0x040068AD RID: 26797
2605 public float Rotation;
2606
2607 // Token: 0x040068AE RID: 26798
2608 public float Scale;
2609
2610 // Token: 0x040068AF RID: 26799
2611 public float? PortraitScale;
2612
2613 // Token: 0x040068B0 RID: 26800
2614 public bool Hide;
2615
2616 // Token: 0x040068B1 RID: 26801
2617 public bool IsWet;
2618
2619 // Token: 0x040068B2 RID: 26802
2620 public int? Frame;
2621
2622 // Token: 0x040068B3 RID: 26803
2623 public int? Direction;
2624
2625 // Token: 0x040068B4 RID: 26804
2626 public int? SpriteDirection;
2627
2628 // Token: 0x040068B5 RID: 26805
2629 public float Velocity;
2630
2631 // Token: 0x040068B6 RID: 26806
2632 public string CustomTexturePath;
2633 }
2634
2635 // Token: 0x020005E2 RID: 1506
2636 private static class LocalBuffID
2637 {
2638 // Token: 0x040068B7 RID: 26807
2639 public const int Confused = 31;
2640
2641 // Token: 0x040068B8 RID: 26808
2642 public const int Poisoned = 20;
2643
2644 // Token: 0x040068B9 RID: 26809
2645 public const int OnFire = 24;
2646
2647 // Token: 0x040068BA RID: 26810
2648 public const int OnFire3 = 323;
2649
2650 // Token: 0x040068BB RID: 26811
2651 public const int ShadowFlame = 153;
2652
2653 // Token: 0x040068BC RID: 26812
2654 public const int Daybreak = 189;
2655
2656 // Token: 0x040068BD RID: 26813
2657 public const int Frostburn = 44;
2658
2659 // Token: 0x040068BE RID: 26814
2660 public const int Frostburn2 = 324;
2661
2662 // Token: 0x040068BF RID: 26815
2663 public const int CursedInferno = 39;
2664
2665 // Token: 0x040068C0 RID: 26816
2666 public const int BetsysCurse = 203;
2667
2668 // Token: 0x040068C1 RID: 26817
2669 public const int Ichor = 69;
2670
2671 // Token: 0x040068C2 RID: 26818
2672 public const int Venom = 70;
2673
2674 // Token: 0x040068C3 RID: 26819
2675 public const int Oiled = 204;
2676
2677 // Token: 0x040068C4 RID: 26820
2678 public const int BoneJavelin = 169;
2679
2680 // Token: 0x040068C5 RID: 26821
2681 public const int TentacleSpike = 337;
2682
2683 // Token: 0x040068C6 RID: 26822
2684 public const int BloodButcherer = 344;
2685 }
2686 }
2687 }
2688}
class f__AnonymousType0<< Count > j__TPar
static IdDictionary Create(Type idClass, Type idType)
static int[] ShimmerTransformToNPC
Definition NPCID.cs:2531
static bool[] AllNPCs
Definition NPCID.cs:2459
static bool[] NeedsExpertScaling
Definition NPCID.cs:2474
static bool[] CountsAsCritter
Definition NPCID.cs:2501
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetLeinforsEntries()
Definition NPCID.cs:2381
static bool[] ReflectStarShotsInForTheWorthy
Definition NPCID.cs:2417
static bool[] IsDragonfly
Definition NPCID.cs:2444
static Dictionary< int, NPCDebuffImmunityData > DebuffImmunitySets
Definition NPCID.cs:2402
static int[] ExtraTextureCount
Definition NPCID.cs:2576
static int[] PrettySafe
Definition NPCID.cs:2543
static bool[] CantTakeLunchMoney
Definition NPCID.cs:2435
static Dictionary< int, int > SpecialSpawningRules
Definition NPCID.cs:2396
static bool[] Skeletons
Definition NPCID.cs:2555
static bool[] TakesDamageFromHostilesWithoutBeingFriendly
Definition NPCID.cs:2456
static float[] StatueSpawnedDropRarity
Definition NPCID.cs:2468
static int[] AttackFrameCount
Definition NPCID.cs:2516
static bool[] TeleportationImmune
Definition NPCID.cs:2450
static bool[] BelongsToInvasionOldOnesArmy
Definition NPCID.cs:2447
static bool[] TownCritter
Definition NPCID.cs:2498
static bool[] UsesMultiplayerProximitySyncing
Definition NPCID.cs:2486
static bool[] CanHitPastShimmer
Definition NPCID.cs:2582
static int[][] TownNPCsFramingGroups
Definition NPCID.cs:2585
static bool[] IsTownPet
Definition NPCID.cs:2420
static int[] ShimmerTransformToItem
Definition NPCID.cs:2525
static List< int > GoldCrittersCollection
Definition NPCID.cs:2429
static bool[] CanConvertIntoCopperSlimeTownNPC
Definition NPCID.cs:2426
static bool[] ZappingJellyfish
Definition NPCID.cs:2432
static int[] FaceEmote
Definition NPCID.cs:2510
static bool[] NoMultiplayerSmoothingByType
Definition NPCID.cs:2489
static bool[] UsesNewTargetting
Definition NPCID.cs:2453
static Color[] MagicAuraColor
Definition NPCID.cs:2546
static bool[] MustAlwaysDraw
Definition NPCID.cs:2570
static int[] AttackTime
Definition NPCID.cs:2534
static bool[] ShimmerImmunity
Definition NPCID.cs:2522
static SetFactory Factory
Definition NPCID.cs:2393
static List< int > NormalGoldCritterBestiaryPriority
Definition NPCID.cs:2405
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > NPCBestiaryDrawOffset
Definition NPCID.cs:2399
static bool[] NoMultiplayerSmoothingByAI
Definition NPCID.cs:2492
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetRedigitEntries()
Definition NPCID.cs:2370
static Dictionary< int, int > RespawnEnemyID
Definition NPCID.cs:2438
static bool[] IsTownSlime
Definition NPCID.cs:2423
static int[] AttackType
Definition NPCID.cs:2540
static int[] HatOffsetY
Definition NPCID.cs:2507
static List< int > TownNPCBestiaryPriority
Definition NPCID.cs:2411
static bool[] NoEarlymodeLootWhenSpawnedFromStatue
Definition NPCID.cs:2471
static List< int > BossBestiaryPriority
Definition NPCID.cs:2408
static int[] TrailCacheLength
Definition NPCID.cs:2483
static int[] BossHeadTextures
Definition NPCID.cs:2558
static int[] TrailingMode
Definition NPCID.cs:2441
static int[] ExtraFramesCount
Definition NPCID.cs:2513
static bool[] PositiveNPCTypesExcludedFromDeathTally
Definition NPCID.cs:2561
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > NPCBestiaryDrawOffsetCreation()
Definition NPCID.cs:2358
static int[] AttackAverageChance
Definition NPCID.cs:2537
static bool[] SavesAndLoads
Definition NPCID.cs:2480
static bool[] MPAllowedEnemies
Definition NPCID.cs:2495
static bool[] DangerThatPreventsOtherDangers
Definition NPCID.cs:2567
static bool[] FighterUsesDD2PortalAppearEffect
Definition NPCID.cs:2465
static bool[] Zombies
Definition NPCID.cs:2552
static bool[] ProjectileNPC
Definition NPCID.cs:2477
static bool[] ShimmerTownTransform
Definition NPCID.cs:2528
static bool[] HurtingBees
Definition NPCID.cs:2462
static int[] DangerDetectRange
Definition NPCID.cs:2519
static bool[] ShouldBeCountedAsBoss
Definition NPCID.cs:2564
static bool[] DontDoHardmodeScaling
Definition NPCID.cs:2414
static bool[] HasNoPartyText
Definition NPCID.cs:2504
static bool[] DemonEyes
Definition NPCID.cs:2549
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetGroxEntries()
Definition NPCID.cs:2375
static bool[] ExpandedCullDraw
Definition NPCID.cs:2573
static int[] NPCFramingGroup
Definition NPCID.cs:2579
const short DetonatingBubble
Definition NPCID.cs:1398
const short BloodCrawlerWall
Definition NPCID.cs:1005
const short MothronEgg
Definition NPCID.cs:1713
const short IlluminantBat
Definition NPCID.cs:696
const short Scarecrow1
Definition NPCID.cs:1200
const short StardustJellyfishBig
Definition NPCID.cs:1506
const short ArmsDealer
Definition NPCID.cs:342
const short ArmedZombieSlimed
Definition NPCID.cs:1581
const short SkeletonAlien
Definition NPCID.cs:1257
const short ArmoredViking
Definition NPCID.cs:876
const short DuneSplicerBody
Definition NPCID.cs:1818
const short SnowBalla
Definition NPCID.cs:720
const short ServantofCthulhu
Definition NPCID.cs:300
const short Merchant
Definition NPCID.cs:336
const short BoneSerpentTail
Definition NPCID.cs:408
const short PirateDeadeye
Definition NPCID.cs:927
const short BeeSmall
Definition NPCID.cs:918
const short StardustSpiderBig
Definition NPCID.cs:1512
const short ArmedZombieTwiggy
Definition NPCID.cs:1587
const short StardustJellyfishSmall
Definition NPCID.cs:1509
const short Worm
Definition NPCID.cs:1356
const short GigaZapper
Definition NPCID.cs:1452
const short PirateCorsair
Definition NPCID.cs:924
const short Lavabat
Definition NPCID.cs:738
const short SwampThing
Definition NPCID.cs:783
const short Probe
Definition NPCID.cs:702
const short IceSlime
Definition NPCID.cs:726
const short HornetSpikey
Definition NPCID.cs:987
const short LittleHornetSpikey
Definition NPCID.cs:99
const short LavaSlime
Definition NPCID.cs:462
const short MartianProbe
Definition NPCID.cs:1482
const short VortexSoldier
Definition NPCID.cs:1569
const short PigronCrimson
Definition NPCID.cs:825
const short DesertGhoulCrimson
Definition NPCID.cs:1863
const short DevourerHead
Definition NPCID.cs:306
const short DesertLamiaDark
Definition NPCID.cs:1872
const short DesertScorpionWall
Definition NPCID.cs:1878
const short Nutcracker
Definition NPCID.cs:1329
const short SmallPincushionZombie
Definition NPCID.cs:195
const short WyvernBody
Definition NPCID.cs:552
const short ShortBones
Definition NPCID.cs:246
const short DD2KoboldWalkerT3
Definition NPCID.cs:2004
const short PresentMimic
Definition NPCID.cs:1308
const short BoundMechanic
Definition NPCID.cs:654
const short YellowSlime
Definition NPCID.cs:258
const short Duck2
Definition NPCID.cs:1374
const short TheGroom
Definition NPCID.cs:444
const short Truffle
Definition NPCID.cs:765
const short Grebe2
Definition NPCID.cs:2112
const short Scutlix
Definition NPCID.cs:1458
const short FloatyGross
Definition NPCID.cs:831
const short GolemFistRight
Definition NPCID.cs:1029
const short VileSpitEaterOfWorlds
Definition NPCID.cs:2283
const short TownBunny
Definition NPCID.cs:2253
const short BlackRecluse
Definition NPCID.cs:774
const short IceQueen
Definition NPCID.cs:1320
const short Crawdad
Definition NPCID.cs:1761
const short Creeper
Definition NPCID.cs:1086
const short DD2WyvernT2
Definition NPCID.cs:1962
const short Zombie
Definition NPCID.cs:294
const short SlimeRibbonYellow
Definition NPCID.cs:1287
const short PlanterasHook
Definition NPCID.cs:1074
const short DD2GoblinBomberT2
Definition NPCID.cs:1953
const short Frankenstein
Definition NPCID.cs:771
const short MartianSaucerCore
Definition NPCID.cs:1470
const short BartenderUnconscious
Definition NPCID.cs:2022
const short QueenSlimeMinionPurple
Definition NPCID.cs:2265
const short DD2LightningBugT3
Definition NPCID.cs:2019
const short ScutlixRider
Definition NPCID.cs:1455
const short CataractEye
Definition NPCID.cs:855
const short YellowDragonfly
Definition NPCID.cs:2085
const short Necromancer
Definition NPCID.cs:1134
const short RainbowSlime
Definition NPCID.cs:1017
static int FromNetId(int id)
Definition NPCID.cs:42
const short GiantWormHead
Definition NPCID.cs:315
const short GolemFistLeft
Definition NPCID.cs:1026
const short Moth
Definition NPCID.cs:900
const short MothronSpawn
Definition NPCID.cs:1716
const short UndeadMiner
Definition NPCID.cs:417
const short CrimsonGoldfish
Definition NPCID.cs:1674
const short Pumpking
Definition NPCID.cs:1266
const short BlueSlime
Definition NPCID.cs:288
const short EaterofWorldsBody
Definition NPCID.cs:327
const short PumpkingBlade
Definition NPCID.cs:1269
const short FlyingSnake
Definition NPCID.cs:963
const short GoldMouse
Definition NPCID.cs:1620
const short ZombieMushroom
Definition NPCID.cs:1047
const short GoldGoldfish
Definition NPCID.cs:2061
const short FungiSpore
Definition NPCID.cs:1068
const short Raven
Definition NPCID.cs:1188
const short ToxicSludge
Definition NPCID.cs:708
const short Mothron
Definition NPCID.cs:1710
const short PirateCaptain
Definition NPCID.cs:933
const short SpikedIceSlime
Definition NPCID.cs:837
const short CorruptBunny
Definition NPCID.cs:426
const short CochinealBeetle
Definition NPCID.cs:936
const short Vulture
Definition NPCID.cs:468
const short Crab
Definition NPCID.cs:486
const short BrainofCthulhu
Definition NPCID.cs:1083
const short MeteorHead
Definition NPCID.cs:354
const short DesertBeast
Definition NPCID.cs:1881
const short FlyingFish
Definition NPCID.cs:957
const short EaterofSouls
Definition NPCID.cs:303
const short SmallSwampZombie
Definition NPCID.cs:183
const short FungoFish
Definition NPCID.cs:1053
const short BigRainZombie
Definition NPCID.cs:120
const short ScorpionBlack
Definition NPCID.cs:1383
const short Dandelion
Definition NPCID.cs:2169
const short ThePossessed
Definition NPCID.cs:1686
const short Snatcher
Definition NPCID.cs:453
const short WallCreeper
Definition NPCID.cs:777
const short BigSwampZombie
Definition NPCID.cs:180
const short ZombieSweater
Definition NPCID.cs:1281
const short Eyezor
Definition NPCID.cs:1038
const short AngryBonesBig
Definition NPCID.cs:1167
const short Salamander6
Definition NPCID.cs:1788
const short ArmoredSkeleton
Definition NPCID.cs:516
const short GraniteFlyer
Definition NPCID.cs:1728
const short Scarecrow4
Definition NPCID.cs:1209
const short Wolf
Definition NPCID.cs:750
const short StardustWormTail
Definition NPCID.cs:1497
const short TheDestroyer
Definition NPCID.cs:687
const short Butterfly
Definition NPCID.cs:1353
const short CorruptPenguin
Definition NPCID.cs:789
const short GoldButterfly
Definition NPCID.cs:1611
const short BoneThrowingSkeleton2
Definition NPCID.cs:1629
const short WalkingAntlion
Definition NPCID.cs:2025
const short MoonLordHand
Definition NPCID.cs:1476
const short WebbedStylist
Definition NPCID.cs:1347
const short SkeletonSniper
Definition NPCID.cs:1158
const short GiantMossHornet
Definition NPCID.cs:222
const short ChatteringTeethBomb
Definition NPCID.cs:1419
const short Firefly
Definition NPCID.cs:1350
const short TorchZombie
Definition NPCID.cs:2055
const short FireImp
Definition NPCID.cs:357
const short DungeonSlime
Definition NPCID.cs:498
const short SlimedZombie
Definition NPCID.cs:846
const short Seagull2
Definition NPCID.cs:2094
const short RustyArmoredBonesAxe
Definition NPCID.cs:1092
const short NebulaSoldier
Definition NPCID.cs:1554
const short BoundGoblin
Definition NPCID.cs:600
const short DD2KoboldWalkerT2
Definition NPCID.cs:2001
const short BestiaryGirl
Definition NPCID.cs:2184
const short ManEater
Definition NPCID.cs:414
const short DungeonSpirit
Definition NPCID.cs:1149
const short BoneThrowingSkeleton4
Definition NPCID.cs:1635
const short CultistDragonHead
Definition NPCID.cs:1641
const short LarvaeAntlion
Definition NPCID.cs:2031
const short Bunny
Definition NPCID.cs:423
const short Flocko
Definition NPCID.cs:1341
const short Sluggy
Definition NPCID.cs:1737
const short MossHornet
Definition NPCID.cs:813
const short TownSlimeRed
Definition NPCID.cs:2331
const short LittleHornetStingy
Definition NPCID.cs:93
const short Golem
Definition NPCID.cs:1020
const short SmallRainZombie
Definition NPCID.cs:123
const short BloodJelly
Definition NPCID.cs:1011
const short HeavySkeleton
Definition NPCID.cs:240
const short DuneSplicerHead
Definition NPCID.cs:1815
const short StardustWormHead
Definition NPCID.cs:1491
const short AngryNimbus
Definition NPCID.cs:1035
const short ZombieRaincoat
Definition NPCID.cs:954
const short SolarCrawltipedeBody
Definition NPCID.cs:1524
const short SkeletonTopHat
Definition NPCID.cs:1251
const short Salamander4
Definition NPCID.cs:1782
const short BlueArmoredBonesNoPants
Definition NPCID.cs:1110
const short RockGolem
Definition NPCID.cs:2178
const short GemSquirrelSapphire
Definition NPCID.cs:2208
const short DemonEye
Definition NPCID.cs:291
const short Crimera
Definition NPCID.cs:804
const short Gnome
Definition NPCID.cs:2157
const short Clown
Definition NPCID.cs:612
const short SmallHeadacheSkeleton
Definition NPCID.cs:141
const short GoblinShark
Definition NPCID.cs:2145
const short Sharkron2
Definition NPCID.cs:1404
const short Salamander
Definition NPCID.cs:1773
const short SlimeRibbonWhite
Definition NPCID.cs:1284
const short DungeonGuardian
Definition NPCID.cs:489
const short BigFemaleZombie
Definition NPCID.cs:150
const short Dryad
Definition NPCID.cs:345
const short SolarSroller
Definition NPCID.cs:1536
const short Scarecrow9
Definition NPCID.cs:1224
const short Unicorn
Definition NPCID.cs:543
const short PurpleEye2
Definition NPCID.cs:159
const short KingSlime
Definition NPCID.cs:435
const short BurningSphere
Definition NPCID.cs:360
const short Scarecrow8
Definition NPCID.cs:1221
const short LeechBody
Definition NPCID.cs:639
const short AngryBonesBigHelmet
Definition NPCID.cs:1173
const short LadyBug
Definition NPCID.cs:2097
const short Sharkron
Definition NPCID.cs:1401
const short NebulaBeast
Definition NPCID.cs:1551
const short Corruptor
Definition NPCID.cs:567
const short StardustCellBig
Definition NPCID.cs:1500
const short GemSquirrelRuby
Definition NPCID.cs:2214
const short CultistArcherWhite
Definition NPCID.cs:1425
const short BigMimicJungle
Definition NPCID.cs:1707
const short SeekerHead
Definition NPCID.cs:579
static NPCID()
Definition NPCID.cs:75
const short WyvernHead
Definition NPCID.cs:546
const short TombCrawlerBody
Definition NPCID.cs:1827
const short SkeletonAstonaut
Definition NPCID.cs:1254
const short ArmedTorchZombie
Definition NPCID.cs:2058
const short SandElemental
Definition NPCID.cs:1908
const short GoblinScout
Definition NPCID.cs:504
const short Hornet
Definition NPCID.cs:411
const short Seagull
Definition NPCID.cs:2091
const short Clothier
Definition NPCID.cs:447
const short WaterStrider
Definition NPCID.cs:2121
const short JungleSlime
Definition NPCID.cs:255
const short GemBunnyAmber
Definition NPCID.cs:2241
const short CursedHammer
Definition NPCID.cs:534
const short Piranha
Definition NPCID.cs:459
const short MartianOfficer
Definition NPCID.cs:1434
const short LittleHornetLeafy
Definition NPCID.cs:105
const short ZombieMerman
Definition NPCID.cs:2043
const short RayGunner
Definition NPCID.cs:1431
const short ZombieElfBeard
Definition NPCID.cs:1302
const short Owl
Definition NPCID.cs:2118
const short Slimeling
Definition NPCID.cs:282
const short ExplosiveBunny
Definition NPCID.cs:2127
const short IchorSticker
Definition NPCID.cs:1089
const short BigSlimedZombie
Definition NPCID.cs:186
const short Mechanic
Definition NPCID.cs:657
const short JungleBat
Definition NPCID.cs:438
const short TinyMossHornet
Definition NPCID.cs:231
const short CorruptGoldfish
Definition NPCID.cs:456
const short SkeletonMerchant
Definition NPCID.cs:1638
const short DD2OgreT2
Definition NPCID.cs:2013
const short GemBunnyRuby
Definition NPCID.cs:2235
const short Spazmatism
Definition NPCID.cs:663
const short WyvernBody2
Definition NPCID.cs:555
const short Nurse
Definition NPCID.cs:339
const short DemonEyeOwl
Definition NPCID.cs:1236
const short Vampire
Definition NPCID.cs:762
const short Stinkbug
Definition NPCID.cs:2292
const short SolarDrakomireRider
Definition NPCID.cs:1533
const short WanderingEye
Definition NPCID.cs:684
const short NebulaBrain
Definition NPCID.cs:1545
const short BigTwiggyZombie
Definition NPCID.cs:174
const short GolemHeadFree
Definition NPCID.cs:1032
const short SeaTurtle
Definition NPCID.cs:2160
const short AnglerFish
Definition NPCID.cs:591
const short GiantShelly2
Definition NPCID.cs:1770
const short DD2KoboldFlyerT3
Definition NPCID.cs:2010
const short Bird
Definition NPCID.cs:507
const short DD2WyvernT1
Definition NPCID.cs:1959
const short DD2LanePortal
Definition NPCID.cs:1932
const short GiantWalkingAntlion
Definition NPCID.cs:1809
const short BloodSquid
Definition NPCID.cs:2142
const short Salamander8
Definition NPCID.cs:1794
const short CorruptSlime
Definition NPCID.cs:528
const short GoldGrasshopper
Definition NPCID.cs:1617
const short DesertGhoul
Definition NPCID.cs:1857
const short StardustSoldier
Definition NPCID.cs:1518
const short BigMisassembledSkeleton
Definition NPCID.cs:132
const short ScarletMacaw
Definition NPCID.cs:2298
const short MartianDrone
Definition NPCID.cs:1449
const short MoonLordHead
Definition NPCID.cs:1473
const short LittleHornetFatty
Definition NPCID.cs:117
const short FairyCritterGreen
Definition NPCID.cs:2037
const short BigSkeleton
Definition NPCID.cs:144
const short DemonTaxCollector
Definition NPCID.cs:1887
const short LostGirl
Definition NPCID.cs:870
const short Deerclops
Definition NPCID.cs:2289
const short Derpling
Definition NPCID.cs:816
const short LittleCrimera
Definition NPCID.cs:219
const short SquirrelGold
Definition NPCID.cs:1902
const short SpikedJungleSlime
Definition NPCID.cs:897
const short Scarecrow6
Definition NPCID.cs:1215
const short Harpy
Definition NPCID.cs:429
const short Parrot
Definition NPCID.cs:1041
const short Hellbat
Definition NPCID.cs:465
const short HornetLeafy
Definition NPCID.cs:984
const short DD2GoblinT2
Definition NPCID.cs:1944
const short SmallSkeleton
Definition NPCID.cs:147
const short Herpling
Definition NPCID.cs:807
const short CultistDragonBody2
Definition NPCID.cs:1647
const short Plantera
Definition NPCID.cs:1071
const short LeechTail
Definition NPCID.cs:642
const short HallowBoss
Definition NPCID.cs:2193
const short TownSlimeGreen
Definition NPCID.cs:2319
const short DD2DrakinT3
Definition NPCID.cs:1998
const short TurtleJungle
Definition NPCID.cs:2136
const short UndeadViking
Definition NPCID.cs:786
const short ElfCopter
Definition NPCID.cs:1326
const short BigHornetHoney
Definition NPCID.cs:108
const short CrimsonPenguin
Definition NPCID.cs:1689
const short LunarTowerVortex
Definition NPCID.cs:1803
const short GiantCursedSkull
Definition NPCID.cs:1152
const short GoldFrog
Definition NPCID.cs:1614
const short NebulaHeadcrab
Definition NPCID.cs:1548
const short GlowingSnail
Definition NPCID.cs:1365
const short Reaper
Definition NPCID.cs:1044
const short SlimeSpiked
Definition NPCID.cs:1890
const short MotherSlime
Definition NPCID.cs:333
const short CultistDragonBody1
Definition NPCID.cs:1644
const short EmpressButterfly
Definition NPCID.cs:2268
const short PinkJellyfish
Definition NPCID.cs:477
const short SolarSpearman
Definition NPCID.cs:1839
const short ZombieSuperman
Definition NPCID.cs:1245
const short DiggerHead
Definition NPCID.cs:570
const short MourningWood
Definition NPCID.cs:1260
const short CultistDragonTail
Definition NPCID.cs:1656
const short BoneLee
Definition NPCID.cs:1146
const short QueenBee
Definition NPCID.cs:951
const short GiantWormBody
Definition NPCID.cs:318
const short FungiBulb
Definition NPCID.cs:1062
const short BabySlime
Definition NPCID.cs:270
const short RedDevil
Definition NPCID.cs:753
const short GreenEye2
Definition NPCID.cs:162
const short Paladin
Definition NPCID.cs:1155
const short RaggedCasterOpenCoat
Definition NPCID.cs:1131
const short TownSlimePurple
Definition NPCID.cs:2325
const short BloodNautilus
Definition NPCID.cs:2139
const short DD2JavelinstT3
Definition NPCID.cs:1974
const short None2
Definition NPCID.cs:513
const short GiantBat
Definition NPCID.cs:564
const short BloodFeeder
Definition NPCID.cs:1008
const short MaggotZombie
Definition NPCID.cs:2181
const short Mimic
Definition NPCID.cs:540
const short FemaleZombie
Definition NPCID.cs:885
const short AngryBonesBigMuscle
Definition NPCID.cs:1170
const short PirateDeckhand
Definition NPCID.cs:921
const short MartianSaucerCannon
Definition NPCID.cs:1467
const short DuckWhite
Definition NPCID.cs:1377
const short LittleStinger
Definition NPCID.cs:237
const short BigMimicCrimson
Definition NPCID.cs:1701
const short GiantTortoise
Definition NPCID.cs:744
const short GolferRescue
Definition NPCID.cs:2052
const short GoldLadyBug
Definition NPCID.cs:2100
const short DD2SkeletonT1
Definition NPCID.cs:1983
const short GoldWorm
Definition NPCID.cs:1623
const short SleepyEye
Definition NPCID.cs:858
const short Cyborg
Definition NPCID.cs:912
const short RedSlime
Definition NPCID.cs:261
const short SolarCrawltipedeTail
Definition NPCID.cs:1527
const short HornetHoney
Definition NPCID.cs:981
const short BigMimicHallow
Definition NPCID.cs:1704
const short ArmedZombieCenx
Definition NPCID.cs:1590
const short Tumbleweed
Definition NPCID.cs:1923
const short GiantFungiBulb
Definition NPCID.cs:1065
const short VortexLarva
Definition NPCID.cs:1566
const short BlueArmoredBonesMace
Definition NPCID.cs:1107
const short TownSlimeBlue
Definition NPCID.cs:2295
const short FairyCritterPink
Definition NPCID.cs:2034
const short AngryTrapper
Definition NPCID.cs:810
const short SeekerBody
Definition NPCID.cs:582
const short HoppinJack
Definition NPCID.cs:1197
const short DarkCaster
Definition NPCID.cs:381
const short BigHornetFatty
Definition NPCID.cs:114
const short BigBaldZombie
Definition NPCID.cs:198
const short SeekerTail
Definition NPCID.cs:585
const short EaterofWorldsHead
Definition NPCID.cs:324
const short Frog
Definition NPCID.cs:1368
const short DuckWhite2
Definition NPCID.cs:1380
const short EnchantedNightcrawler
Definition NPCID.cs:1731
const short VileSpit
Definition NPCID.cs:621
const short ElfArcher
Definition NPCID.cs:1335
const short Princess
Definition NPCID.cs:2274
const short DD2DrakinT2
Definition NPCID.cs:1995
const short TheHungry
Definition NPCID.cs:630
const short HellArmoredBonesSpikeShield
Definition NPCID.cs:1119
const short BigHeadacheSkeleton
Definition NPCID.cs:138
const short DD2JavelinstT1
Definition NPCID.cs:1968
const short Count
Definition NPCID.cs:2349
const short CultistBoss
Definition NPCID.cs:1599
const short BigMossHornet
Definition NPCID.cs:225
const short StardustWormBody
Definition NPCID.cs:1494
const short SwampZombie
Definition NPCID.cs:849
const short IceTortoise
Definition NPCID.cs:747
const short DD2EterniaCrystal
Definition NPCID.cs:1929
const short GoldBunny
Definition NPCID.cs:1608
const short GoblinThief
Definition NPCID.cs:366
const short NutcrackerSpinning
Definition NPCID.cs:1332
const short Ghost
Definition NPCID.cs:1233
const short EyeballFlyingFish
Definition NPCID.cs:2046
const short TombCrawlerTail
Definition NPCID.cs:1830
const short SolarDrakomire
Definition NPCID.cs:1530
const short RuneWizard
Definition NPCID.cs:801
const short BirdRed
Definition NPCID.cs:1179
const short DiggerBody
Definition NPCID.cs:573
const short SquirrelRed
Definition NPCID.cs:1899
const short CultistDragonBody3
Definition NPCID.cs:1650
const short PartyBunny
Definition NPCID.cs:1905
const short Bee
Definition NPCID.cs:915
const short SandsharkCrimson
Definition NPCID.cs:1917
const short TacticalSkeleton
Definition NPCID.cs:1161
const short Arapaima
Definition NPCID.cs:756
const short GoldWaterStrider
Definition NPCID.cs:2124
const short MartianSaucer
Definition NPCID.cs:1461
const short Grubby
Definition NPCID.cs:1734
const short Buggy
Definition NPCID.cs:1740
const short WindyBalloon
Definition NPCID.cs:2067
static readonly IdDictionary Search
Definition NPCID.cs:2352
const short PrimeLaser
Definition NPCID.cs:678
const short BlueArmoredBonesSword
Definition NPCID.cs:1113
static readonly Dictionary< string, int > LegacyNameToIdMap
Definition NPCID.cs:84
const short SnowmanGangsta
Definition NPCID.cs:714
const short DesertDjinn
Definition NPCID.cs:1884
const short WallofFlesh
Definition NPCID.cs:624
const short Guide
Definition NPCID.cs:351
const short CultistTablet
Definition NPCID.cs:1593
const short ForceBubble
Definition NPCID.cs:1437
const short BloodCrawler
Definition NPCID.cs:1002
const short SporeSkeleton
Definition NPCID.cs:2190
const short OrangeDragonfly
Definition NPCID.cs:2079
const short DialatedEye
Definition NPCID.cs:861
const short Steampunker
Definition NPCID.cs:819
const short BigHornetLeafy
Definition NPCID.cs:102
const short WyvernLegs
Definition NPCID.cs:549
const short BlueDragonfly
Definition NPCID.cs:2073
const short BloodMummy
Definition NPCID.cs:2175
const short Shark
Definition NPCID.cs:480
const short BunnySlimed
Definition NPCID.cs:1194
const short Scarecrow2
Definition NPCID.cs:1203
const short SmallFemaleZombie
Definition NPCID.cs:153
const short BoneThrowingSkeleton
Definition NPCID.cs:1626
const short ZombieElf
Definition NPCID.cs:1299
const short GingerbreadMan
Definition NPCID.cs:1311
const short Yeti
Definition NPCID.cs:1314
const short Scorpion
Definition NPCID.cs:1386
const short HellButterfly
Definition NPCID.cs:2244
const short TownSlimeOld
Definition NPCID.cs:2322
const short SolarFlare
Definition NPCID.cs:1833
const short EyeofCthulhu
Definition NPCID.cs:297
const short PirateCrossbower
Definition NPCID.cs:930
const short SantaNK1
Definition NPCID.cs:1323
const short Stylist
Definition NPCID.cs:1344
const short PrimeCannon
Definition NPCID.cs:669
const short CultistDragonBody4
Definition NPCID.cs:1653
const short BunnyXmas
Definition NPCID.cs:1296
const short IceGolem
Definition NPCID.cs:1014
const short IceElemental
Definition NPCID.cs:792
const short SmallBaldZombie
Definition NPCID.cs:201
const short TheHungryII
Definition NPCID.cs:633
const short ArmedZombieEskimo
Definition NPCID.cs:1575
const short LunarTowerNebula
Definition NPCID.cs:1800
const short Poltergeist
Definition NPCID.cs:1275
const short MisassembledSkeleton
Definition NPCID.cs:891
const short SmallZombie
Definition NPCID.cs:207
const short BoundTownSlimeOld
Definition NPCID.cs:2340
const short Salamander2
Definition NPCID.cs:1776
const short GemBunnyDiamond
Definition NPCID.cs:2238
const short ZombiePixie
Definition NPCID.cs:1248
const short GemBunnyEmerald
Definition NPCID.cs:2232
const short GiantShelly
Definition NPCID.cs:1767
const short Rat
Definition NPCID.cs:2115
const short GreenJellyfish
Definition NPCID.cs:594
const short TruffleWormDigger
Definition NPCID.cs:1410
const short TownSlimeRainbow
Definition NPCID.cs:2328
const short CultistBossClone
Definition NPCID.cs:1602
const short CultistDevote
Definition NPCID.cs:1596
const short Hellhound
Definition NPCID.cs:1272
const short IlluminantSlime
Definition NPCID.cs:699
const short LeechHead
Definition NPCID.cs:636
const short DD2GoblinBomberT1
Definition NPCID.cs:1950
const short WallCreeperWall
Definition NPCID.cs:780
const short DD2OgreT3
Definition NPCID.cs:2016
const short Mummy
Definition NPCID.cs:519
const short Slimer
Definition NPCID.cs:648
const short Wraith
Definition NPCID.cs:531
const short YellowCockatiel
Definition NPCID.cs:2307
const short ChaosBallTim
Definition NPCID.cs:2280
const short AnomuraFungus
Definition NPCID.cs:1056
const short UmbrellaSlime
Definition NPCID.cs:960
const short Demolitionist
Definition NPCID.cs:399
const short HellArmoredBonesMace
Definition NPCID.cs:1122
const short GoblinSorcerer
Definition NPCID.cs:372
const short SolarGoop
Definition NPCID.cs:1842
const short MartianTurret
Definition NPCID.cs:1446
const short Seahorse
Definition NPCID.cs:2163
const short DD2DarkMageT3
Definition NPCID.cs:1980
const short DrManFly
Definition NPCID.cs:1683
const short GrayCockatiel
Definition NPCID.cs:2310
const short BoundTownSlimePurple
Definition NPCID.cs:2343
const short DarkMummy
Definition NPCID.cs:522
const short GemBunnySapphire
Definition NPCID.cs:2229
const short Grasshopper
Definition NPCID.cs:1416
const short GoldSeahorse
Definition NPCID.cs:2166
const short LittleEater
Definition NPCID.cs:252
const short Golfer
Definition NPCID.cs:2049
const short Shimmerfly
Definition NPCID.cs:2316
const short BigEater
Definition NPCID.cs:249
const short Werewolf
Definition NPCID.cs:597
const short None
Definition NPCID.cs:285
const short GoldDragonfly
Definition NPCID.cs:2088
const short GoblinWarrior
Definition NPCID.cs:369
const short VortexHornet
Definition NPCID.cs:1563
const short SpikeBall
Definition NPCID.cs:495
const short GemBunnyTopaz
Definition NPCID.cs:2226
const short TownDog
Definition NPCID.cs:2199
const short FaceMonster
Definition NPCID.cs:828
const short NegativeIDCount
Definition NPCID.cs:87
const short EaterofWorldsTail
Definition NPCID.cs:330
const short Pirate
Definition NPCID.cs:972
const short BrainScrambler
Definition NPCID.cs:1428
const short PirateGhost
Definition NPCID.cs:2271
const short DD2GoblinT1
Definition NPCID.cs:1941
const short HornetStingy
Definition NPCID.cs:990
const short TheDestroyerTail
Definition NPCID.cs:693
const short DiabolistRed
Definition NPCID.cs:1140
const short Retinazer
Definition NPCID.cs:660
const short GrayGrunt
Definition NPCID.cs:1440
const short RustyArmoredBonesSwordNoArmor
Definition NPCID.cs:1101
const short BoneThrowingSkeleton3
Definition NPCID.cs:1632
const short TorchGod
Definition NPCID.cs:2277
const short GoldenSlime
Definition NPCID.cs:2286
const short QueenSlimeBoss
Definition NPCID.cs:2256
const short Scarecrow5
Definition NPCID.cs:1212
const short Dolphin
Definition NPCID.cs:2130
const short TownSlimeYellow
Definition NPCID.cs:2334
const short Salamander9
Definition NPCID.cs:1797
const short HornetFatty
Definition NPCID.cs:978
const short QueenSlimeMinionPink
Definition NPCID.cs:2262
const short SolarSolenian
Definition NPCID.cs:1542
const short PantlessSkeleton
Definition NPCID.cs:894
const short DeadlySphere
Definition NPCID.cs:1680
const short DesertGhoulHallow
Definition NPCID.cs:1866
const short BoneSerpentHead
Definition NPCID.cs:402
const short DesertGhoulCorruption
Definition NPCID.cs:1860
const short GiantWormTail
Definition NPCID.cs:321
const short Toucan
Definition NPCID.cs:2304
const short BoneSerpentBody
Definition NPCID.cs:405
const short HeadacheSkeleton
Definition NPCID.cs:888
const short IceMimic
Definition NPCID.cs:2172
const short SmallTwiggyZombie
Definition NPCID.cs:177
const short GemSquirrelTopaz
Definition NPCID.cs:2205
const short PrimeVice
Definition NPCID.cs:675
const short GemSquirrelDiamond
Definition NPCID.cs:2217
const short MoonLordFreeEye
Definition NPCID.cs:1485
const short DoctorBones
Definition NPCID.cs:441
const short Butcher
Definition NPCID.cs:1659
const short SkeletronHand
Definition NPCID.cs:393
const short SandsharkCorrupt
Definition NPCID.cs:1914
const short Krampus
Definition NPCID.cs:1338
const short SantaClaus
Definition NPCID.cs:711
const short PirateShip
Definition NPCID.cs:1752
const short RedDragonfly
Definition NPCID.cs:2082
const short QueenSlimeMinionBlue
Definition NPCID.cs:2259
const short Clinger
Definition NPCID.cs:588
const short TaxCollector
Definition NPCID.cs:1806
static readonly int[] NetIdMap
Definition NPCID.cs:81
const short SkeletronPrime
Definition NPCID.cs:666
const short BigCrimslime
Definition NPCID.cs:210
const short ZombieMushroomHat
Definition NPCID.cs:1050
const short Crawdad2
Definition NPCID.cs:1764
const short Snail
Definition NPCID.cs:1362
const short Salamander5
Definition NPCID.cs:1785
const short MagmaSnail
Definition NPCID.cs:2250
const short IceBat
Definition NPCID.cs:735
const short Pupfish
Definition NPCID.cs:2106
const short Lihzahrd
Definition NPCID.cs:879
const short SandShark
Definition NPCID.cs:1911
const short VortexHornetQueen
Definition NPCID.cs:1560
const short LittleHornetHoney
Definition NPCID.cs:111
const short MisterStabby
Definition NPCID.cs:717
const short BigCrimera
Definition NPCID.cs:216
const short StardustSpiderSmall
Definition NPCID.cs:1515
const short GoldfishWalker
Definition NPCID.cs:975
const short DD2GoblinT3
Definition NPCID.cs:1947
const short Grebe
Definition NPCID.cs:2109
const short DesertScorpionWalk
Definition NPCID.cs:1875
const short Nymph
Definition NPCID.cs:873
const short BloodEelHead
Definition NPCID.cs:2148
const short VoodooDemon
Definition NPCID.cs:483
const short SandsharkHallow
Definition NPCID.cs:1920
const short SolarCorite
Definition NPCID.cs:1539
const short Pixie
Definition NPCID.cs:510
const short FlyingAntlion
Definition NPCID.cs:2028
const short Medusa
Definition NPCID.cs:1719
const short MoonLordCore
Definition NPCID.cs:1479
const short SlimeRibbonRed
Definition NPCID.cs:1293
const short DD2JavelinstT2
Definition NPCID.cs:1971
const short PigronCorruption
Definition NPCID.cs:795
const short ChaosBall
Definition NPCID.cs:375
const short GemBunnyAmethyst
Definition NPCID.cs:2223
const short GolemHead
Definition NPCID.cs:1023
const short ArmedZombiePincussion
Definition NPCID.cs:1578
const short Psycho
Definition NPCID.cs:1677
const short TownSlimeCopper
Definition NPCID.cs:2337
const short JungleCreeperWall
Definition NPCID.cs:996
const short Slimer2
Definition NPCID.cs:279
const short Maggot
Definition NPCID.cs:2103
const short BlazingWheel
Definition NPCID.cs:501
const short TravellingMerchant
Definition NPCID.cs:1389
const short SkeletonCommando
Definition NPCID.cs:1164
const short BloodEelBody
Definition NPCID.cs:2151
const short DD2DarkMageT1
Definition NPCID.cs:1977
const short DD2Bartender
Definition NPCID.cs:1935
const short CaveBat
Definition NPCID.cs:432
const short Duck
Definition NPCID.cs:1371
const short SlimeMasked
Definition NPCID.cs:1191
const short GemSquirrelEmerald
Definition NPCID.cs:2211
const short Turtle
Definition NPCID.cs:2133
const short BigHornetSpikey
Definition NPCID.cs:96
const short GreenSlime
Definition NPCID.cs:276
const short PlanterasTentacle
Definition NPCID.cs:1077
const short BoundTownSlimeYellow
Definition NPCID.cs:2346
const short PirateShipCannon
Definition NPCID.cs:1755
const short ZombieDoctor
Definition NPCID.cs:1242
const short PurpleSlime
Definition NPCID.cs:264
const short DD2AttackerTest
Definition NPCID.cs:1926
const short MoonLordLeechBlob
Definition NPCID.cs:1488
const short DiggerTail
Definition NPCID.cs:576
const short BloodEelTail
Definition NPCID.cs:2154
static int FromLegacyName(string name)
Definition NPCID.cs:15
const short MartianSaucerTurret
Definition NPCID.cs:1464
const short PossessedArmor
Definition NPCID.cs:705
const short Antlion
Definition NPCID.cs:492
const short ArmedZombie
Definition NPCID.cs:1572
const short PurpleEye
Definition NPCID.cs:867
const short LittleMossHornet
Definition NPCID.cs:228
const short HellArmoredBones
Definition NPCID.cs:1116
const short ZombieEskimo
Definition NPCID.cs:768
const short Spore
Definition NPCID.cs:1080
const short WallofFleshEye
Definition NPCID.cs:627
const short CrimsonAxe
Definition NPCID.cs:822
const short SeaSnail
Definition NPCID.cs:945
const short SandSlime
Definition NPCID.cs:1896
const short LightningBug
Definition NPCID.cs:1359
const short IcyMerman
Definition NPCID.cs:903
const short Demon
Definition NPCID.cs:471
const short BlackDragonfly
Definition NPCID.cs:2070
const short BlackRecluseWall
Definition NPCID.cs:999
const short SlimeRibbonGreen
Definition NPCID.cs:1290
const short Scarecrow3
Definition NPCID.cs:1206
const short AncientDoom
Definition NPCID.cs:1854
const short LunarTowerSolar
Definition NPCID.cs:1836
const short HellArmoredBonesSword
Definition NPCID.cs:1125
const short DemonEyeSpaceship
Definition NPCID.cs:1239
const short Scarecrow10
Definition NPCID.cs:1227
const short JungleCreeper
Definition NPCID.cs:993
const short AngryBones
Definition NPCID.cs:378
const short Nailhead
Definition NPCID.cs:1668
const short SmallPantlessSkeleton
Definition NPCID.cs:129
const short Painter
Definition NPCID.cs:966
const short GreekSkeleton
Definition NPCID.cs:1722
const short BigStinger
Definition NPCID.cs:234
const short PigronHallow
Definition NPCID.cs:798
const short Crimslime
Definition NPCID.cs:834
const short BloodZombie
Definition NPCID.cs:1746
const short DD2WitherBeastT3
Definition NPCID.cs:1992
const short SleepyEye2
Definition NPCID.cs:168
const short ZombieXmas
Definition NPCID.cs:1278
const short DD2SkeletonT3
Definition NPCID.cs:1986
const short TargetDummy
Definition NPCID.cs:1743
const short AncientCultistSquidhead
Definition NPCID.cs:1848
const short Goldfish
Definition NPCID.cs:450
const short DemonEye2
Definition NPCID.cs:156
const short ShimmerSlime
Definition NPCID.cs:2313
const short GiantFlyingFox
Definition NPCID.cs:741
const short GoldGoldfishWalker
Definition NPCID.cs:2064
const short DukeFishron
Definition NPCID.cs:1395
const short Drippler
Definition NPCID.cs:1749
const short MushiLadybug
Definition NPCID.cs:1059
const short GemSquirrelAmethyst
Definition NPCID.cs:2202
const short FairyCritterBlue
Definition NPCID.cs:2040
const short WyvernBody3
Definition NPCID.cs:558
const short DiabolistWhite
Definition NPCID.cs:1143
const short Splinterling
Definition NPCID.cs:1263
const short ZombieElfGirl
Definition NPCID.cs:1305
const short PincushionZombie
Definition NPCID.cs:843
const short PrimeSaw
Definition NPCID.cs:672
const short HeadlessHorseman
Definition NPCID.cs:1230
const short SporeBat
Definition NPCID.cs:2187
const short Salamander3
Definition NPCID.cs:1779
const short LightMummy
Definition NPCID.cs:525
const short MartianWalker
Definition NPCID.cs:1845
const short BirdBlue
Definition NPCID.cs:1176
const short CataractEye2
Definition NPCID.cs:171
const short BigPincushionZombie
Definition NPCID.cs:192
const short TheDestroyerBody
Definition NPCID.cs:690
const short Fritz
Definition NPCID.cs:1665
const short LihzahrdCrawler
Definition NPCID.cs:882
const short WaterSphere
Definition NPCID.cs:384
const short DD2WyvernT3
Definition NPCID.cs:1965
const short DD2GoblinBomberT3
Definition NPCID.cs:1956
const short BigBoned
Definition NPCID.cs:243
const short Penguin
Definition NPCID.cs:729
const short CyanBeetle
Definition NPCID.cs:939
const short Angler
Definition NPCID.cs:1392
const short DD2WitherBeastT2
Definition NPCID.cs:1989
const short DevourerBody
Definition NPCID.cs:309
const short CreatureFromTheDeep
Definition NPCID.cs:1662
const short WyvernTail
Definition NPCID.cs:561
const short CursedSkull
Definition NPCID.cs:387
const short TwiggyZombie
Definition NPCID.cs:852
const short Squirrel
Definition NPCID.cs:1182
const short TombCrawlerHead
Definition NPCID.cs:1824
const short SleepingAngler
Definition NPCID.cs:1413
const short DD2KoboldFlyerT2
Definition NPCID.cs:2007
const short ShadowFlameApparition
Definition NPCID.cs:1695
const short Everscream
Definition NPCID.cs:1317
const short SmallMisassembledSkeleton
Definition NPCID.cs:135
const short WitchDoctor
Definition NPCID.cs:969
const short GraniteGolem
Definition NPCID.cs:1725
const short PartyGirl
Definition NPCID.cs:909
const short BigZombie
Definition NPCID.cs:204
const short BlackSlime
Definition NPCID.cs:267
const short SmallSlimedZombie
Definition NPCID.cs:189
const short SkeletronHead
Definition NPCID.cs:390
const short BlueJellyfish
Definition NPCID.cs:474
const short Wizard
Definition NPCID.cs:609
const short DevourerTail
Definition NPCID.cs:312
const short RaggedCaster
Definition NPCID.cs:1128
const short GemSquirrelAmber
Definition NPCID.cs:2220
const short GoblinPeon
Definition NPCID.cs:363
const short MartianEngineer
Definition NPCID.cs:1443
const short ArmedZombieSwamp
Definition NPCID.cs:1584
const short LacBeetle
Definition NPCID.cs:942
const short DesertLamiaLight
Definition NPCID.cs:1869
const short BlueArmoredBones
Definition NPCID.cs:1104
const short AncientLight
Definition NPCID.cs:1851
const short DuneSplicerTail
Definition NPCID.cs:1821
const short Squid
Definition NPCID.cs:948
const short DialatedEye2
Definition NPCID.cs:165
const short LittleCrimslime
Definition NPCID.cs:213
const short BigHornetStingy
Definition NPCID.cs:90
const short Tim
Definition NPCID.cs:420
const short BaldZombie
Definition NPCID.cs:681
const short GreenEye
Definition NPCID.cs:864
const short SnowFlinx
Definition NPCID.cs:840
const short SolarCrawltipedeHead
Definition NPCID.cs:1521
const short ChaosElemental
Definition NPCID.cs:645
const short CrimsonBunny
Definition NPCID.cs:1671
const short BigMimicCorruption
Definition NPCID.cs:1698
const short NecromancerArmored
Definition NPCID.cs:1137
const short TruffleWorm
Definition NPCID.cs:1407
const short StardustCellSmall
Definition NPCID.cs:1503
const short VampireBat
Definition NPCID.cs:759
const short BoundWizard
Definition NPCID.cs:603
const short Salamander7
Definition NPCID.cs:1791
const short DyeTrader
Definition NPCID.cs:906
const short LunarTowerStardust
Definition NPCID.cs:1758
const short GoblinTinkerer
Definition NPCID.cs:606
const short Pinky
Definition NPCID.cs:273
const short Skeleton
Definition NPCID.cs:348
const short Lavafly
Definition NPCID.cs:2247
const short GoblinSummoner
Definition NPCID.cs:1692
const short RustyArmoredBonesSword
Definition NPCID.cs:1098
const short TownCat
Definition NPCID.cs:2196
const short BlueMacaw
Definition NPCID.cs:2301
const short SkeletonArcher
Definition NPCID.cs:615
const short TheBride
Definition NPCID.cs:1893
const short GiantFlyingAntlion
Definition NPCID.cs:1812
const short GoldBird
Definition NPCID.cs:1605
const short CultistArcherBlue
Definition NPCID.cs:1422
const short VortexRifleman
Definition NPCID.cs:1557
const short GreenDragonfly
Definition NPCID.cs:2076
const short GoblinArcher
Definition NPCID.cs:618
const short Gastropod
Definition NPCID.cs:651
const short OldMan
Definition NPCID.cs:396
const short None3
Definition NPCID.cs:723
const short RustyArmoredBonesFlail
Definition NPCID.cs:1095
const short BigPantlessSkeleton
Definition NPCID.cs:126
const short DD2Betsy
Definition NPCID.cs:1938
const short PenguinBlack
Definition NPCID.cs:732
const short Scarecrow7
Definition NPCID.cs:1218
const short EnchantedSword
Definition NPCID.cs:537
NPCBestiaryDrawModifiers(int seriouslyWhyCantStructsHaveParameterlessConstructors)
Definition NPCID.cs:2591