terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.HellBatsGoupSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 1175 of file AmbientSky.cs.

1176 {
1177 float x = this._magnetAccelerations.X;
1178 float y = this._magnetAccelerations.Y;
1179 float x2 = this._magnetPointTarget.X;
1180 float x3 = this._positionVsMagnet.X;
1181 if (!true)
1182 {
1183 }
1184 float y2 = this._magnetPointTarget.Y;
1185 float y3 = this._positionVsMagnet.Y;
1186 if (!true)
1187 {
1188 }
1189 float x4 = this._velocityVsMagnet.X;
1190 float y4 = this._velocityVsMagnet.Y;
1191 float x5 = this._positionVsMagnet.X;
1192 float y5 = this._positionVsMagnet.Y;
1196 if (!true)
1197 {
1198 }
1199 if (!true)
1200 {
1201 }
1203 float x6 = this._velocityVsMagnet.X;
1204 float y6 = this._velocityVsMagnet.Y;
1205 if (!true)
1206 {
1207 }
1210 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.AmbientSky.HellBatsGoupSkyEntity._magnetAccelerations, Terraria.GameContent.Skies.AmbientSky.HellBatsGoupSkyEntity._magnetPointTarget, Terraria.GameContent.Skies.AmbientSky.HellBatsGoupSkyEntity._positionVsMagnet, Terraria.GameContent.Skies.AmbientSky.HellBatsGoupSkyEntity._velocityVsMagnet, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Effects, j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.