terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MaterialBuffer() [2/2]

static Microsoft.Xna.Framework.Graphics.MaterialBuffer.MaterialBuffer ( )
inlinestaticprivate

Definition at line 155 of file MaterialBuffer.cs.

156 {
157 int num = Shader.PropertyToID("_MainTex");
158 int num2 = Shader.PropertyToID("_MainAlphaTex");
159 int num3 = Shader.PropertyToID("_MainPalTex");
160 int num4 = Shader.PropertyToID("_palScaleSize");
161 int num5 = Shader.PropertyToID("_SecondaryTex");
162 int num6 = Shader.PropertyToID("_ThirdTex");
163 int num7 = Shader.PropertyToID("_ForthTex");
164 int num8 = Shader.PropertyToID("_TrimMin");
165 int num9 = Shader.PropertyToID("_TrimMax");
166 }
class f__AnonymousType0<< Count > j__TPar
static int PropertyToID(string name)
Definition Shader.cs:50

References j__TPar, and UnityEngine.Shader.PropertyToID().