terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DepthStencilState() [1/4]

Microsoft.Xna.Framework.Graphics.DepthStencilState.DepthStencilState ( )
inline

Definition at line 286 of file DepthStencilState.cs.

287 {
288 this.ThrowIfBound();
290 this.ThrowIfBound();
292 this.ThrowIfBound();
293 this._depthBufferFunction = CompareFunction.LessEqual;
294 this.ThrowIfBound();
295 this.ThrowIfBound();
296 this.ThrowIfBound();
297 this.ThrowIfBound();
298 this.ThrowIfBound();
299 this.ThrowIfBound();
300 this.ThrowIfBound();
301 this.ThrowIfBound();
302 this.ThrowIfBound();
303 this.ThrowIfBound();
304 this.ThrowIfBound();
306 this.ThrowIfBound();
308 this.ThrowIfBound();
309 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Microsoft.Xna.Framework.Graphics.DepthStencilState.ThrowIfBound().