terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DepthStencilState() [3/4]

Microsoft.Xna.Framework.Graphics.DepthStencilState.DepthStencilState ( DepthStencilState cloneSource)
inlineprivate

Definition at line 319 of file DepthStencilState.cs.

320 {
322 this.<Name>k__BackingField = <Name>k__BackingField;
323 bool depthBufferEnable = cloneSource._depthBufferEnable;
325 bool depthBufferWriteEnable = cloneSource._depthBufferWriteEnable;
327 CompareFunction depthBufferFunction = cloneSource._depthBufferFunction;
329 int referenceStencil = cloneSource._referenceStencil;
331 StencilOperation stencilDepthBufferFail = cloneSource._stencilDepthBufferFail;
333 bool stencilEnable = cloneSource._stencilEnable;
335 int stencilWriteMask = cloneSource._stencilWriteMask;
337 bool twoSidedStencilMode = cloneSource._twoSidedStencilMode;
339 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, and Microsoft.Xna.Framework.Graphics.GraphicsResource.Name.