terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PostLateUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x020001CB RID: 459
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
public
struct
PostLateUpdate
11
{
12
// Token: 0x020001CC RID: 460
13
[
RequiredByNativeCode
]
14
public
struct
PlayerSendFrameStarted
15
{
16
}
17
18
// Token: 0x020001CD RID: 461
19
[
RequiredByNativeCode
]
20
public
struct
UpdateRectTransform
21
{
22
}
23
24
// Token: 0x020001CE RID: 462
25
[
RequiredByNativeCode
]
26
public
struct
UpdateCanvasRectTransform
27
{
28
}
29
30
// Token: 0x020001CF RID: 463
31
[
RequiredByNativeCode
]
32
public
struct
PlayerUpdateCanvases
33
{
34
}
35
36
// Token: 0x020001D0 RID: 464
37
[
RequiredByNativeCode
]
38
public
struct
UpdateAudio
39
{
40
}
41
42
// Token: 0x020001D1 RID: 465
43
[
RequiredByNativeCode
]
44
public
struct
UpdateVideo
45
{
46
}
47
48
// Token: 0x020001D2 RID: 466
49
[
RequiredByNativeCode
]
50
public
struct
DirectorLateUpdate
51
{
52
}
53
54
// Token: 0x020001D3 RID: 467
55
[
RequiredByNativeCode
]
56
public
struct
ScriptRunDelayedDynamicFrameRate
57
{
58
}
59
60
// Token: 0x020001D4 RID: 468
61
[
RequiredByNativeCode
]
62
public
struct
VFXUpdate
63
{
64
}
65
66
// Token: 0x020001D5 RID: 469
67
[
RequiredByNativeCode
]
68
public
struct
ParticleSystemEndUpdateAll
69
{
70
}
71
72
// Token: 0x020001D6 RID: 470
73
[
RequiredByNativeCode
]
74
public
struct
EndGraphicsJobsAfterScriptLateUpdate
75
{
76
}
77
78
// Token: 0x020001D7 RID: 471
79
[
RequiredByNativeCode
]
80
public
struct
UpdateSubstance
81
{
82
}
83
84
// Token: 0x020001D8 RID: 472
85
[
RequiredByNativeCode
]
86
public
struct
UpdateCustomRenderTextures
87
{
88
}
89
90
// Token: 0x020001D9 RID: 473
91
[
RequiredByNativeCode
]
92
public
struct
XRPostLateUpdate
93
{
94
}
95
96
// Token: 0x020001DA RID: 474
97
[
RequiredByNativeCode
]
98
public
struct
UpdateAllRenderers
99
{
100
}
101
102
// Token: 0x020001DB RID: 475
103
[
RequiredByNativeCode
]
104
public
struct
UpdateLightProbeProxyVolumes
105
{
106
}
107
108
// Token: 0x020001DC RID: 476
109
[
RequiredByNativeCode
]
110
public
struct
EnlightenRuntimeUpdate
111
{
112
}
113
114
// Token: 0x020001DD RID: 477
115
[
RequiredByNativeCode
]
116
public
struct
UpdateAllSkinnedMeshes
117
{
118
}
119
120
// Token: 0x020001DE RID: 478
121
[
RequiredByNativeCode
]
122
public
struct
ProcessWebSendMessages
123
{
124
}
125
126
// Token: 0x020001DF RID: 479
127
[
RequiredByNativeCode
]
128
public
struct
SortingGroupsUpdate
129
{
130
}
131
132
// Token: 0x020001E0 RID: 480
133
[
RequiredByNativeCode
]
134
public
struct
UpdateVideoTextures
135
{
136
}
137
138
// Token: 0x020001E1 RID: 481
139
[
RequiredByNativeCode
]
140
public
struct
DirectorRenderImage
141
{
142
}
143
144
// Token: 0x020001E2 RID: 482
145
[
RequiredByNativeCode
]
146
public
struct
PlayerEmitCanvasGeometry
147
{
148
}
149
150
// Token: 0x020001E3 RID: 483
151
[
RequiredByNativeCode
]
152
public
struct
FinishFrameRendering
153
{
154
}
155
156
// Token: 0x020001E4 RID: 484
157
[
RequiredByNativeCode
]
158
public
struct
BatchModeUpdate
159
{
160
}
161
162
// Token: 0x020001E5 RID: 485
163
[
RequiredByNativeCode
]
164
public
struct
PlayerSendFrameComplete
165
{
166
}
167
168
// Token: 0x020001E6 RID: 486
169
[
RequiredByNativeCode
]
170
public
struct
UpdateCaptureScreenshot
171
{
172
}
173
174
// Token: 0x020001E7 RID: 487
175
[
RequiredByNativeCode
]
176
public
struct
PresentAfterDraw
177
{
178
}
179
180
// Token: 0x020001E8 RID: 488
181
[
RequiredByNativeCode
]
182
public
struct
ClearImmediateRenderers
183
{
184
}
185
186
// Token: 0x020001E9 RID: 489
187
[
RequiredByNativeCode
]
188
public
struct
XRPostPresent
189
{
190
}
191
192
// Token: 0x020001EA RID: 490
193
[
RequiredByNativeCode
]
194
public
struct
UpdateResolution
195
{
196
}
197
198
// Token: 0x020001EB RID: 491
199
[
RequiredByNativeCode
]
200
public
struct
InputEndFrame
201
{
202
}
203
204
// Token: 0x020001EC RID: 492
205
[
RequiredByNativeCode
]
206
public
struct
GUIClearEvents
207
{
208
}
209
210
// Token: 0x020001ED RID: 493
211
[
RequiredByNativeCode
]
212
public
struct
ShaderHandleErrors
213
{
214
}
215
216
// Token: 0x020001EE RID: 494
217
[
RequiredByNativeCode
]
218
public
struct
ResetInputAxis
219
{
220
}
221
222
// Token: 0x020001EF RID: 495
223
[
RequiredByNativeCode
]
224
public
struct
ThreadedLoadingDebug
225
{
226
}
227
228
// Token: 0x020001F0 RID: 496
229
[
RequiredByNativeCode
]
230
public
struct
ProfilerSynchronizeStats
231
{
232
}
233
234
// Token: 0x020001F1 RID: 497
235
[
RequiredByNativeCode
]
236
public
struct
MemoryFrameMaintenance
237
{
238
}
239
240
// Token: 0x020001F2 RID: 498
241
[
RequiredByNativeCode
]
242
public
struct
ExecuteGameCenterCallbacks
243
{
244
}
245
246
// Token: 0x020001F3 RID: 499
247
[
RequiredByNativeCode
]
248
public
struct
XRPreEndFrame
249
{
250
}
251
252
// Token: 0x020001F4 RID: 500
253
[
RequiredByNativeCode
]
254
public
struct
ProfilerEndFrame
255
{
256
}
257
258
// Token: 0x020001F5 RID: 501
259
[
RequiredByNativeCode
]
260
public
struct
GraphicsWarmupPreloadedShaders
261
{
262
}
263
264
// Token: 0x020001F6 RID: 502
265
[
RequiredByNativeCode
]
266
public
struct
PlayerSendFramePostPresent
267
{
268
}
269
270
// Token: 0x020001F7 RID: 503
271
[
RequiredByNativeCode
]
272
public
struct
PhysicsSkinnedClothBeginUpdate
273
{
274
}
275
276
// Token: 0x020001F8 RID: 504
277
[
RequiredByNativeCode
]
278
public
struct
PhysicsSkinnedClothFinishUpdate
279
{
280
}
281
282
// Token: 0x020001F9 RID: 505
283
[
RequiredByNativeCode
]
284
public
struct
TriggerEndOfFrameCallbacks
285
{
286
}
287
}
288
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.PostLateUpdate.BatchModeUpdate
Definition
PostLateUpdate.cs:159
UnityEngine.PlayerLoop.PostLateUpdate.ClearImmediateRenderers
Definition
PostLateUpdate.cs:183
UnityEngine.PlayerLoop.PostLateUpdate.DirectorLateUpdate
Definition
PostLateUpdate.cs:51
UnityEngine.PlayerLoop.PostLateUpdate.DirectorRenderImage
Definition
PostLateUpdate.cs:141
UnityEngine.PlayerLoop.PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate
Definition
PostLateUpdate.cs:75
UnityEngine.PlayerLoop.PostLateUpdate.EnlightenRuntimeUpdate
Definition
PostLateUpdate.cs:111
UnityEngine.PlayerLoop.PostLateUpdate.ExecuteGameCenterCallbacks
Definition
PostLateUpdate.cs:243
UnityEngine.PlayerLoop.PostLateUpdate.FinishFrameRendering
Definition
PostLateUpdate.cs:153
UnityEngine.PlayerLoop.PostLateUpdate.GUIClearEvents
Definition
PostLateUpdate.cs:207
UnityEngine.PlayerLoop.PostLateUpdate.GraphicsWarmupPreloadedShaders
Definition
PostLateUpdate.cs:261
UnityEngine.PlayerLoop.PostLateUpdate.InputEndFrame
Definition
PostLateUpdate.cs:201
UnityEngine.PlayerLoop.PostLateUpdate.MemoryFrameMaintenance
Definition
PostLateUpdate.cs:237
UnityEngine.PlayerLoop.PostLateUpdate.ParticleSystemEndUpdateAll
Definition
PostLateUpdate.cs:69
UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothBeginUpdate
Definition
PostLateUpdate.cs:273
UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothFinishUpdate
Definition
PostLateUpdate.cs:279
UnityEngine.PlayerLoop.PostLateUpdate.PlayerEmitCanvasGeometry
Definition
PostLateUpdate.cs:147
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameComplete
Definition
PostLateUpdate.cs:165
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFramePostPresent
Definition
PostLateUpdate.cs:267
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameStarted
Definition
PostLateUpdate.cs:15
UnityEngine.PlayerLoop.PostLateUpdate.PlayerUpdateCanvases
Definition
PostLateUpdate.cs:33
UnityEngine.PlayerLoop.PostLateUpdate.PresentAfterDraw
Definition
PostLateUpdate.cs:177
UnityEngine.PlayerLoop.PostLateUpdate.ProcessWebSendMessages
Definition
PostLateUpdate.cs:123
UnityEngine.PlayerLoop.PostLateUpdate.ProfilerEndFrame
Definition
PostLateUpdate.cs:255
UnityEngine.PlayerLoop.PostLateUpdate.ProfilerSynchronizeStats
Definition
PostLateUpdate.cs:231
UnityEngine.PlayerLoop.PostLateUpdate.ResetInputAxis
Definition
PostLateUpdate.cs:219
UnityEngine.PlayerLoop.PostLateUpdate.ScriptRunDelayedDynamicFrameRate
Definition
PostLateUpdate.cs:57
UnityEngine.PlayerLoop.PostLateUpdate.ShaderHandleErrors
Definition
PostLateUpdate.cs:213
UnityEngine.PlayerLoop.PostLateUpdate.SortingGroupsUpdate
Definition
PostLateUpdate.cs:129
UnityEngine.PlayerLoop.PostLateUpdate.ThreadedLoadingDebug
Definition
PostLateUpdate.cs:225
UnityEngine.PlayerLoop.PostLateUpdate.TriggerEndOfFrameCallbacks
Definition
PostLateUpdate.cs:285
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllRenderers
Definition
PostLateUpdate.cs:99
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllSkinnedMeshes
Definition
PostLateUpdate.cs:117
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAudio
Definition
PostLateUpdate.cs:39
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCanvasRectTransform
Definition
PostLateUpdate.cs:27
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCaptureScreenshot
Definition
PostLateUpdate.cs:171
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCustomRenderTextures
Definition
PostLateUpdate.cs:87
UnityEngine.PlayerLoop.PostLateUpdate.UpdateLightProbeProxyVolumes
Definition
PostLateUpdate.cs:105
UnityEngine.PlayerLoop.PostLateUpdate.UpdateRectTransform
Definition
PostLateUpdate.cs:21
UnityEngine.PlayerLoop.PostLateUpdate.UpdateResolution
Definition
PostLateUpdate.cs:195
UnityEngine.PlayerLoop.PostLateUpdate.UpdateSubstance
Definition
PostLateUpdate.cs:81
UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideoTextures
Definition
PostLateUpdate.cs:135
UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideo
Definition
PostLateUpdate.cs:45
UnityEngine.PlayerLoop.PostLateUpdate.VFXUpdate
Definition
PostLateUpdate.cs:63
UnityEngine.PlayerLoop.PostLateUpdate.XRPostLateUpdate
Definition
PostLateUpdate.cs:93
UnityEngine.PlayerLoop.PostLateUpdate.XRPostPresent
Definition
PostLateUpdate.cs:189
UnityEngine.PlayerLoop.PostLateUpdate.XRPreEndFrame
Definition
PostLateUpdate.cs:249
UnityEngine.PlayerLoop.PostLateUpdate
Definition
PostLateUpdate.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
PostLateUpdate.cs
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