terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAssetLoader.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
ReLogic.Content.Sources
;
4
5
namespace
ReLogic.Content
6
{
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// Token: 0x02000B49 RID: 2889
8
public
interface
IAssetLoader
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{
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// Token: 0x0600540D RID: 21517
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bool
TryLoad<T>
(
string
assetName
,
IContentSource
source
, [Out] T
resultAsset
)
where
T
:
class
;
12
}
13
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
ReLogic.Content.IAssetLoader.TryLoad< T >
bool TryLoad< T >(string assetName, IContentSource source, [Out] T resultAsset)
ReLogic.Content.IAssetLoader
Definition
IAssetLoader.cs:9
ReLogic.Content.Sources.IContentSource
Definition
IContentSource.cs:9
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:7
ReLogic.Content
Definition
Asset.cs:7
System.Runtime.InteropServices
Definition
_Activator.cs:4
System.ExceptionArgument.source
@ source
System.ConsoleKey.T
@ T
System
Definition
__ComObject.cs:4
source
ReLogic
Content
IAssetLoader.cs
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1.10.0