terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUICoins.ItemDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 152 of file GUICoins.cs.

153 {
154 this.ItemOver(index);
158 int num = this.cursorOver;
159 if (!true)
160 {
161 }
162 if (this.itemOver == 0)
163 {
164 }
167 if (60 == 0)
168 {
169 }
170 ItemSlot.SetSelectHighlight(true, scale);
171 if (instance == null)
172 {
173 }
174 Main.inventoryScale = scale;
175 int myPlayer = Main.myPlayer;
176 int num2 = 16256;
177 int myPlayer2 = Main.myPlayer;
178 if (num2 == 0)
179 {
180 }
181 }
class f__AnonymousType0<< Count > j__TPar
int itemOver
Definition GUICoins.cs:242
void ItemOver(int index)
Definition GUICoins.cs:55
int cursorOver
Definition GUICoins.cs:245
static int myPlayer
Definition Main.cs:2337
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702

References cursorOver, System.index, PageControllerLayoutDefinition< T >.Instance, ItemOver(), itemOver, j__TPar, Terraria.Main.myPlayer, Terraria.UI.ItemSlot.SetSelectHighlight(), Microsoft.Xna.Framework.Input.Mouse.UpdateUICursorPoint(), and RightSideHUDAnchorUpdator.UseCollpasedCoinsAmmo.