terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateBillboard() [2/2]

static void Microsoft.Xna.Framework.Matrix.CreateBillboard ( Vector3 objectPosition,
Vector3 cameraPosition,
Vector3 cameraUpVector,
Vector3? cameraForwardVector,
[Out] Matrix result )
inlinestatic

Definition at line 413 of file Matrix.cs.

414 {
415 float x = cameraPosition.X;
416 float y = cameraPosition.Y;
417 float z = cameraPosition.Z;
418 float x2 = objectPosition.X;
419 float y2 = objectPosition.Y;
420 float z2 = objectPosition.Z;
421 if (!true)
422 {
423 }
424 Vector3 vector;
425 Vector3.Normalize(vector, cameraPosition);
426 Vector3.Normalize(cameraUpVector, cameraPosition);
427 if (!true)
428 {
429 }
430 if (!true)
431 {
432 }
433 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Microsoft.Xna.Framework.Vector3.Normalize().