terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateLookAt() [2/2]

static void Microsoft.Xna.Framework.Matrix.CreateLookAt ( Vector3 cameraPosition,
Vector3 cameraTarget,
Vector3 cameraUpVector,
[Out] Matrix result )
inlinestatic

Definition at line 496 of file Matrix.cs.

497 {
498 float x = cameraTarget.X;
499 float y = cameraTarget.Y;
500 float z = cameraTarget.Z;
501 float x2 = cameraPosition.X;
502 float y2 = cameraPosition.Y;
503 float z2 = cameraPosition.Z;
504 if (!true)
505 {
506 }
507 float z3 = cameraUpVector.Z;
508 float x3 = cameraUpVector.X;
509 float y3 = cameraUpVector.Y;
510 if (!true)
511 {
512 }
513 if (!true)
514 {
515 }
516 result.M13 = x2;
517 result.M23 = y2;
518 result.M12 = x;
519 result.M22 = z2;
520 result.M31 = z;
521 result.M32 = x2;
522 result.M33 = y;
523 float x4 = cameraPosition.X;
524 float y4 = cameraPosition.Y;
525 float z4 = cameraPosition.Z;
526 result.M41 = x3;
527 float x5 = cameraPosition.X;
528 float y5 = cameraPosition.Y;
529 float z5 = cameraPosition.Z;
530 result.M42 = x3;
531 float x6 = cameraPosition.X;
532 float y6 = cameraPosition.Y;
533 float z6 = cameraPosition.Z;
534 result.M43 = x3;
535 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.