terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CullingGroup.cs
Go to the documentation of this file.
1using System;
5
6namespace UnityEngine
7{
8 // Token: 0x02000079 RID: 121
9 [NativeHeader("Runtime/Export/Camera/CullingGroup.bindings.h")]
10 [StructLayout(0)]
11 public class CullingGroup
12 {
13 // Token: 0x060001F2 RID: 498 RVA: 0x00004C10 File Offset: 0x00002E10
16 {
18 if (onStateChanged != null)
19 {
20 IntPtr invoke_impl = onStateChanged.invoke_impl;
21 IntPtr method_code = onStateChanged.method_code;
22 IntPtr method = onStateChanged.method;
27 }
28 }
29
30 // Token: 0x040002EA RID: 746
31 internal IntPtr m_Ptr;
32
33 // Token: 0x040002EB RID: 747
35
36 // Token: 0x0200007A RID: 122
37 public sealed class StateChanged : MulticastDelegate
38 {
39 // Token: 0x060001F3 RID: 499 RVA: 0x00004C60 File Offset: 0x00002E60
40 public StateChanged(object @object, IntPtr method)
41 {
43 this.m_target = @object;
45 this.method_code = this;
46 }
47
48 // Token: 0x060001F4 RID: 500 RVA: 0x00004CB4 File Offset: 0x00002EB4
55 }
56 }
57}
class f__AnonymousType0<< Count > j__TPar
IntPtr method_code
Definition Delegate.cs:386
IntPtr invoke_impl
Definition Delegate.cs:371
StateChanged(object @object, IntPtr method)
void Invoke(CullingGroupEvent sphere)
static void SendEvents(CullingGroup cullingGroup, IntPtr eventsPtr, int count)
CullingGroup.StateChanged m_OnStateChanged