terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MeshUpdateFlags.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Rendering
4
{
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// Token: 0x02000107 RID: 263
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[Flags]
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public
enum
MeshUpdateFlags
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{
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// Token: 0x04000433 RID: 1075
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Default
= 0,
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// Token: 0x04000434 RID: 1076
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DontValidateIndices
= 1,
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// Token: 0x04000435 RID: 1077
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DontResetBoneBounds
= 2,
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// Token: 0x04000436 RID: 1078
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DontNotifyMeshUsers
= 4,
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// Token: 0x04000437 RID: 1079
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DontRecalculateBounds
= 8
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.Rendering.MeshUpdateFlags
MeshUpdateFlags
Definition
MeshUpdateFlags.cs:8
UnityEngine.Rendering.MeshUpdateFlags.DontResetBoneBounds
@ DontResetBoneBounds
UnityEngine.Rendering.MeshUpdateFlags.DontValidateIndices
@ DontValidateIndices
UnityEngine.Rendering.MeshUpdateFlags.Default
@ Default
UnityEngine.Rendering.MeshUpdateFlags.DontRecalculateBounds
@ DontRecalculateBounds
UnityEngine.Rendering.MeshUpdateFlags.DontNotifyMeshUsers
@ DontNotifyMeshUsers
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
MeshUpdateFlags.cs
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1.10.0