terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LockHolder.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.CompilerServices
;
3
using
Cpp2IlInjected
;
4
5
namespace
System.Threading
6
{
7
// Token: 0x020001DC RID: 476
8
[
ReflectionBlocked
]
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public
struct
LockHolder
:
IDisposable
10
{
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// Token: 0x0600113B RID: 4411 RVA: 0x0000207A File Offset: 0x0000027A
12
public
static
LockHolder
Hold
(
Lock
l)
13
{
14
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
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}
16
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// Token: 0x0600113C RID: 4412 RVA: 0x0002466C File Offset: 0x0002286C
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public
void
Dispose
()
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{
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}
21
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// Token: 0x0400094B RID: 2379
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private
Lock
_lock
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
System.Threading.Lock
Definition
Lock.cs:7
System.IDisposable
Definition
IDisposable.cs:7
Cpp2IlInjected
Definition
AnalysisFailedException.cs:4
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:4
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
System.Threading.LockHolder.Hold
static LockHolder Hold(Lock l)
Definition
LockHolder.cs:12
System.Threading.LockHolder.Dispose
void Dispose()
Definition
LockHolder.cs:18
System.Threading.LockHolder._lock
Lock _lock
Definition
LockHolder.cs:23
System.Threading.LockHolder
Definition
LockHolder.cs:10
source
mscorlib
System
Threading
LockHolder.cs
Generated by
1.10.0