terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Lock.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Threading
4
{
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// Token: 0x020001DD RID: 477
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public
class
Lock
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{
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// Token: 0x0600113D RID: 4413 RVA: 0x0002467C File Offset: 0x0002287C
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public
void
Acquire
()
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{
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object
@
lock
= this.
_lock
;
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}
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// Token: 0x0600113E RID: 4414 RVA: 0x00024690 File Offset: 0x00022890
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public
void
Release
()
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{
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object
@
lock
= this.
_lock
;
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}
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// Token: 0x0600113F RID: 4415 RVA: 0x000246A4 File Offset: 0x000228A4
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public
Lock
()
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{
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}
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// Token: 0x0400094C RID: 2380
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private
object
_lock
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Threading.Lock.Acquire
void Acquire()
Definition
Lock.cs:9
System.Threading.Lock._lock
object _lock
Definition
Lock.cs:26
System.Threading.Lock.Lock
Lock()
Definition
Lock.cs:21
System.Threading.Lock.Release
void Release()
Definition
Lock.cs:15
System.Threading.Lock
Definition
Lock.cs:7
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
source
mscorlib
System
Threading
Lock.cs
Generated by
1.10.0