terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.GastropodGroupSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 932 of file AmbientSky.cs.

933 {
934 float x = this._magnetAccelerations.X;
935 float y = this._magnetAccelerations.Y;
936 float x2 = this._magnetPointTarget.X;
937 float x3 = this._positionVsMagnet.X;
938 if (!true)
939 {
940 }
941 float y2 = this._magnetPointTarget.Y;
942 float y3 = this._positionVsMagnet.Y;
943 if (!true)
944 {
945 }
946 float x4 = this._velocityVsMagnet.X;
947 float y4 = this._velocityVsMagnet.Y;
951 if (!true)
952 {
953 }
954 if (!true)
955 {
956 }
958 float x5 = this._velocityVsMagnet.X;
959 float y5 = this._velocityVsMagnet.Y;
960 if (!true)
961 {
962 }
966 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.AmbientSky.GastropodGroupSkyEntity._magnetAccelerations, Terraria.GameContent.Skies.AmbientSky.GastropodGroupSkyEntity._magnetPointTarget, Terraria.GameContent.Skies.AmbientSky.GastropodGroupSkyEntity._positionVsMagnet, Terraria.GameContent.Skies.AmbientSky.GastropodGroupSkyEntity._velocityVsMagnet, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Effects, j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.