terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ QuickStackAllChests()

void Terraria.Player.QuickStackAllChests ( )
inline

Definition at line 7265 of file Player.cs.

7266 {
7267 bool flag = this.IsStackingItems();
7269 int size = nearbyContainerProjectilesList._size;
7270 if (size == 0)
7271 {
7272 }
7273 long num = 0L;
7274 int num2 = this.chest;
7275 this.chest = size;
7278 Item[] array = this.inventory;
7279 }
class f__AnonymousType0<< Count > j__TPar
bool IsStackingItems()
Definition Player.cs:7181
List< int > GetNearbyContainerProjectilesList()
Definition Player.cs:7192
Item[] inventory
Definition Player.cs:21263
static void QuickStack(ContainerTransferContext context, bool voidStack=false)
Definition ChestUI.cs:174

References System.array, Terraria.Player.chest, Terraria.Player.GetNearbyContainerProjectilesList(), Terraria.Player.inventory, Terraria.Player.IsStackingItems(), j__TPar, System.L, and Terraria.UI.ChestUI.QuickStack().