terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ VolatileGelatin()

void Terraria.Player.VolatileGelatin ( Item sourceItem)
inline

Definition at line 13901 of file Player.cs.

13902 {
13903 if (!true)
13904 {
13905 }
13906 int myPlayer = Main.myPlayer;
13907 int whoAmI = this.whoAmI;
13908 int num = this.volatileGelatinCounter;
13910 int num2 = 17440;
13911 long num3 = 0L;
13912 if (num2 == 0)
13913 {
13914 }
13915 if (num2 != 0)
13916 {
13917 if (num2 == 0)
13918 {
13919 }
13920 bool flag = Collision.CanHit(this, this);
13921 Microsoft.Xna.Framework.Vector2 center = base.Center;
13922 if (num2 == 0)
13923 {
13924 }
13925 }
13926 if (num3 != 0L)
13927 {
13929 if (num2 == 0)
13930 {
13931 }
13932 if (!true)
13933 {
13934 }
13938 int whoAmI2 = this.whoAmI;
13939 return;
13940 }
13941 }
class f__AnonymousType0<< Count > j__TPar
IEntitySource GetProjectileSource_Accessory(Item item)
Definition Player.cs:3901
int volatileGelatinCounter
Definition Player.cs:21872

References Terraria.Collision.CanHit(), Terraria.Player.GetProjectileSource_Accessory(), j__TPar, System.L, Terraria.Main.myPlayer, Terraria.Player.volatileGelatinCounter, and Terraria.Entity.whoAmI.