terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnHit()

void Terraria.Player.OnHit ( float x,
float y,
Entity victim )
inline

Definition at line 3321 of file Player.cs.

3322 {
3323 int num = 1;
3324 if (num == 0)
3325 {
3326 }
3327 LocalUser localUser = this.LocalUser;
3328 if (localUser != null)
3329 {
3330 localUser.LoadState();
3331 }
3332 if (num == 0)
3333 {
3334 }
3335 int myPlayer = Main.myPlayer;
3336 int whoAmI = this.whoAmI;
3337 if (victim != null)
3338 {
3339 }
3340 int num2 = this.titaniumStormCooldown;
3341 }
class f__AnonymousType0<< Count > j__TPar
void LoadState()
Definition LocalUser.cs:47
LocalUser LocalUser
Definition Player.cs:21596
int titaniumStormCooldown
Definition Player.cs:20786

References j__TPar, LocalUser.LoadState(), Terraria.Player.LocalUser, Terraria.Main.myPlayer, Terraria.Player.titaniumStormCooldown, and Terraria.Entity.whoAmI.