terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateSocialShadow()

void Terraria.Player.UpdateSocialShadow ( )
inline

Definition at line 4831 of file Player.cs.

4832 {
4833 int[] array = this.shadowDirection;
4834 int direction = this.direction;
4835 int num = this.shadowCount;
4837 if (num == 0)
4838 {
4840 float[] array3 = this.shadowRotation;
4842 return;
4843 }
4847 float num2 = this.gfxOffY;
4848 float[] array7 = this.shadowRotation;
4849 float num3 = this.fullRotation;
4852 float y = this.fullRotationOrigin.Y;
4853 array8.X = y;
4854 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
Microsoft.Xna.Framework.Vector2[] shadowPos
Definition Player.cs:21692
float[] shadowRotation
Definition Player.cs:21695
Microsoft.Xna.Framework.Vector2[] shadowOrigin
Definition Player.cs:21698
Microsoft.Xna.Framework.Vector2 fullRotationOrigin
Definition Player.cs:21317
float fullRotation
Definition Player.cs:21314
int[] shadowDirection
Definition Player.cs:21701

References System.array, Terraria.Entity.direction, Terraria.Player.fullRotation, Terraria.Player.fullRotationOrigin, Terraria.Player.gfxOffY, j__TPar, Terraria.Entity.position, Terraria.Player.shadowCount, Terraria.Player.shadowDirection, Terraria.Player.shadowOrigin, Terraria.Player.shadowPos, and Terraria.Player.shadowRotation.