terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateDyes()

void Terraria.Player.UpdateDyes ( )
inline

Definition at line 3749 of file Player.cs.

3750 {
3751 Item[] array = this.dye;
3752 long num = 0L;
3753 this.cTail = (int)num;
3755 bool flag = this.wearsRobe;
3756 Item[] array2 = this.miscDyes;
3757 long num2 = 0L;
3771 int oldDirection = array2.oldDirection;
3773 bool flag2 = this.IsItemSlotUnlockedAndUsable((int)num2);
3774 bool[] array3 = this.hideVisibleAccessory;
3775 Item[] array4 = this.armor;
3776 Item[] array5 = this.dye;
3777 int num3 = this.cPet;
3778 this.cYorai = num3;
3779 }
class f__AnonymousType0<< Count > j__TPar
Vector2 oldPosition
Definition Entity.cs:466
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
Vector2 oldVelocity
Definition Entity.cs:469
bool[] hideVisibleAccessory
Definition Player.cs:21431
bool IsItemSlotUnlockedAndUsable(int slot)
Definition Player.cs:4341
Item[] miscDyes
Definition Player.cs:21137

References Terraria.Player.armor, System.array, Terraria.Player.cPet, Terraria.Player.dye, Terraria.Player.hideVisibleAccessory, Terraria.Player.IsItemSlotUnlockedAndUsable(), j__TPar, System.L, Terraria.Player.miscDyes, Terraria.Entity.oldDirection, Terraria.Entity.oldPosition, Terraria.Entity.oldVelocity, Terraria.Entity.position, Terraria.Entity.velocity, and Terraria.Player.wearsRobe.

Referenced by Terraria.GameContent.Animations.Segments.PlayerSegment.Draw(), and GUIPlayerSelectMenu.DrawPlayerUI().