terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DryCollision()

void Terraria.Player.DryCollision ( bool fallThrough,
bool ignorePlats )
inline

Definition at line 7607 of file Player.cs.

7608 {
7609 int height = this.height;
7610 bool flag = this.onTrack;
7611 float x = this.position.X;
7612 float y = this.position.Y;
7613 float x2 = this.velocity.X;
7614 float y2 = this.velocity.Y;
7615 int width = this.width;
7616 float num = this.gravDir;
7617 if (height == 0)
7618 {
7619 }
7620 int num2 = 32768;
7622 float num3 = vector.Length();
7623 float x3 = this.velocity.X;
7624 float y3 = this.velocity.Y;
7625 if (num2 == 0)
7626 {
7627 }
7628 if (num2 == 0)
7629 {
7630 }
7631 if (!true)
7632 {
7633 }
7634 int type = this.mount._type;
7635 bool value = flag.m_value;
7636 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Mount._type, Terraria.Player.gravDir, Terraria.Entity.height, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Player.mount, Terraria.Player.onTrack, Terraria.Entity.position, System.value, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.