terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FixLoadedData()

void Terraria.Player.FixLoadedData ( )
inline

Implements Terraria.DataStructures.IFixLoadedData.

Definition at line 19241 of file Player.cs.

19242 {
19243 Item[] array = this.armor;
19244 Item[] array2 = this.dye;
19245 Item[] array3 = this.inventory;
19246 Item[] array4 = this.miscEquips;
19247 Item[] array5 = this.miscDyes;
19248 Item[] item = this.bank.item;
19249 Item[] item2 = this.bank2.item;
19250 Item[] item3 = this.bank3.item;
19251 Chest chest = this.bank4;
19252 Item[] item4 = chest.item;
19254 Item[] array6 = this.armor;
19255 if (chest == null)
19256 {
19257 }
19258 Player.FixLoadedData_EliminiateDuplicateAccessories(array6);
19259 EquipmentLoadout[] loadouts = this.Loadouts;
19260 Item[] array7 = loadouts.Dye;
19261 bool[] hide = loadouts.Hide;
19262 EquipmentLoadout[] loadouts2 = this.Loadouts;
19263 }
class f__AnonymousType0<< Count > j__TPar
Item[] item
Definition Chest.cs:1344
EquipmentLoadout[] Loadouts
Definition Player.cs:23522
Item[] miscEquips
Definition Player.cs:21134
Item[] miscDyes
Definition Player.cs:21137
Item[] _temporaryItemSlots
Definition Player.cs:23546
Item[] inventory
Definition Player.cs:21263

References Terraria.Player._temporaryItemSlots, Terraria.Player.armor, System.array, Terraria.Player.bank, Terraria.Player.bank2, Terraria.Player.bank3, Terraria.Player.bank4, Terraria.Player.chest, Terraria.Player.dye, Terraria.Player.FixLoadedData_EliminiateDuplicateAccessories(), Terraria.Player.inventory, System.item, Terraria.Chest.item, j__TPar, Terraria.Player.Loadouts, Terraria.Player.miscDyes, and Terraria.Player.miscEquips.