terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemCheck_HackHoldStyles()

void Terraria.Player.ItemCheck_HackHoldStyles ( Item sItem)
inlineprivate

Definition at line 17237 of file Player.cs.

17238 {
17239 int fishingPole = sItem.fishingPole;
17240 int num;
17241 int whoAmI;
17242 if (this.itemTime == 0)
17243 {
17244 num = this.itemAnimation;
17245 if (num == 0)
17246 {
17247 int num2 = 1;
17248 if (num == 0)
17249 {
17250 }
17251 if (num != 0)
17252 {
17253 if (num == 0)
17254 {
17255 }
17256 whoAmI = this.whoAmI;
17257 if (num == 0)
17258 {
17259 }
17260 if (num != 0)
17261 {
17262 sItem.holdStyle = (byte)num2;
17263 }
17264 }
17265 }
17266 }
17267 if (num == 0)
17268 {
17269 }
17270 if (num != 0 && this.itemTime == 0)
17271 {
17272 int num3 = this.itemAnimation;
17273 if (num3 == 0)
17274 {
17275 int num4 = 1;
17276 if (num3 == 0)
17277 {
17278 }
17279 int whoAmI2 = this.whoAmI;
17280 int shoot = sItem.shoot;
17281 sItem.holdStyle = (byte)num4;
17282 if (whoAmI == 0)
17283 {
17284 }
17285 long num5 = 0L;
17286 Microsoft.Xna.Framework.Vector2 center = base.Center;
17287 this.ChangeDir((int)num5);
17288 }
17289 }
17290 }
class f__AnonymousType0<< Count > j__TPar
void ChangeDir(int dir)
Definition Player.cs:13595

References Terraria.Player.ChangeDir(), Terraria.Player.itemAnimation, Terraria.Player.itemTime, j__TPar, System.L, and Terraria.Entity.whoAmI.