terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ RotatedRelativePoint()

Microsoft.Xna.Framework.Vector2 Terraria.Player.RotatedRelativePoint ( Microsoft::Xna::Framework::Vector2 pos,
bool reverseRotation = false,
bool addGfxOffY = true )
inline

Definition at line 420 of file Player.cs.

421 {
423 do
424 {
425 int num = 1;
426 float num2 = this.fullRotation;
429 float num3 = this.gfxOffY;
430 if (num == 0)
431 {
432 }
434 if (num == 0)
435 {
436 }
437 float num4 = this.gfxOffY;
438 if (num == 0)
439 {
440 }
441 if (num == 0)
442 {
443 }
445 }
446 while (playerSittingHelper == null);
447 if (playerSittingHelper == null)
448 {
449 return;
450 }
451 }
class f__AnonymousType0<< Count > j__TPar
int PlayerOffset
Definition Mount.cs:199
PlayerSleepingHelper sleeping
Definition Player.cs:23129
PlayerSittingHelper sitting
Definition Player.cs:23126
float fullRotation
Definition Player.cs:21314

References Terraria.Player.fullRotation, Terraria.Player.gfxOffY, j__TPar, Terraria.Player.mount, Terraria.Mount.PlayerOffset, Terraria.Player.sitting, and Terraria.Player.sleeping.