Definition at line 17795 of file Player.cs.
17796 {
17797 if (!true)
17798 {
17799 }
17800 if (100 == 0)
17801 {
17802 }
17803 int num = 199;
17804 if (num == 0)
17805 {
17806 }
17807 if (num == 0)
17808 {
17809 }
17811 if (num == 0)
17812 {
17813 }
17814 if (num != 0)
17815 {
17817 if (num == 0)
17818 {
17819 }
17820 if (num == 0)
17821 {
17823 }
17824 if (num == 0)
17825 {
17826 }
17828 {
17829 }
17830 if (num == 0)
17831 {
17832 }
17833 }
17837 {
17838 }
17840 {
17841 }
17843 {
17844 }
17847 {
17848 }
17850 {
17851 }
17854 {
17855 }
17858 short frameX = tile.frameX;
17859 if (5000 == 0)
17860 {
17861 return;
17862 }
17863 }
class f__AnonymousType0<< Count > j__TPar
void UpdatePosition(int tileId, int x, int y)
References Terraria.Tile.frameX, Terraria.Player.hitTile, j__TPar, Terraria.Main.UnderworldLayer, and Terraria.HitTile.UpdatePosition().