terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetPickaxeDamage()

int Terraria.Player.GetPickaxeDamage ( int x,
int y,
int pickPower,
int hitBufferIndex,
Tile tileTarget )
inlineprivate

Definition at line 17795 of file Player.cs.

17796 {
17797 if (!true)
17798 {
17799 }
17800 if (100 == 0)
17801 {
17802 }
17803 int num = 199;
17804 if (num == 0)
17805 {
17806 }
17807 if (num == 0)
17808 {
17809 }
17810 int underworldLayer = Main.UnderworldLayer;
17811 if (num == 0)
17812 {
17813 }
17814 if (num != 0)
17815 {
17816 int num2 = 36409;
17817 if (num == 0)
17818 {
17819 }
17820 if (num == 0)
17821 {
17822 goto IL_004A;
17823 }
17824 if (num == 0)
17825 {
17826 }
17827 if (num2 == 0)
17828 {
17829 }
17830 if (num == 0)
17831 {
17832 }
17833 }
17834 int num3 = 21846;
17835 IL_004A:
17836 if (num3 == 0)
17837 {
17838 }
17839 if (num3 == 0)
17840 {
17841 }
17842 if (num3 == 0)
17843 {
17844 }
17845 this.hitTile.UpdatePosition(hitBufferIndex, x, y);
17846 if (num3 == 0)
17847 {
17848 }
17849 if (num3 == 0)
17850 {
17851 }
17852 this.hitTile.UpdatePosition(hitBufferIndex, x, y);
17853 if (num3 == 0)
17854 {
17855 }
17856 this.hitTile.UpdatePosition(hitBufferIndex, x, y);
17857 Tile tile;
17858 short frameX = tile.frameX;
17859 if (5000 == 0)
17860 {
17861 return;
17862 }
17863 }
class f__AnonymousType0<< Count > j__TPar
void UpdatePosition(int tileId, int x, int y)
Definition HitTile.cs:98
HitTile hitTile
Definition Player.cs:21359

References Terraria.Tile.frameX, Terraria.Player.hitTile, j__TPar, Terraria.Main.UnderworldLayer, and Terraria.HitTile.UpdatePosition().