terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsProjectileInteractibleAndInInteractionRange()

bool Terraria.Player.IsProjectileInteractibleAndInInteractionRange ( Projectile proj,
Microsoft::Xna::Framework::Vector2 compareSpot )
inline

Definition at line 7222 of file Player.cs.

7223 {
7224 bool active = proj.active;
7225 if (active)
7226 {
7227 bool flag = proj.IsInteractible();
7228 Rectangle hitbox = proj.Hitbox;
7229 float x = compareSpot.X;
7230 float y = compareSpot.Y;
7231 if (!active)
7232 {
7233 }
7235 bool flag2;
7236 return flag2;
7237 }
7238 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.active, j__TPar, Terraria.DataStructures.TileReachCheckSettings.Simple, and Microsoft.Xna.Framework.Rectangle.X.