terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemCheck_ApplyHoldStyle()

void Terraria.Player.ItemCheck_ApplyHoldStyle ( float mountOffset,
Item sItem,
Rectangle heldItemFrame )
inlineprivate

Definition at line 16769 of file Player.cs.

16770 {
16771 if (this.isPettingAnimal)
16772 {
16773 int direction = this.direction;
16774 bool flag = this.isTheAnimalBeingPetSmall;
16775 int num = 3;
16776 float num2 = this.gravDir;
16778 }
16779 bool flag2 = this.CanVisuallyHoldItem(sItem);
16780 byte holdStyle = sItem.holdStyle;
16781 }
class f__AnonymousType0<< Count > j__TPar
bool isPettingAnimal
Definition Player.cs:23120
bool isTheAnimalBeingPetSmall
Definition Player.cs:23123
bool CanVisuallyHoldItem(Item item)
Definition Player.cs:16753

References Terraria.Player.CanVisuallyHoldItem(), Terraria.Entity.direction, Terraria.Player.gravDir, Terraria.Player.isPettingAnimal, Terraria.Player.isTheAnimalBeingPetSmall, and j__TPar.