terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceThing_PaintScrapper_LongMoss()

void Terraria.Player.PlaceThing_PaintScrapper_LongMoss ( int x,
int y )
inlineprivate

Definition at line 13251 of file Player.cs.

13252 {
13253 if (!true)
13254 {
13255 }
13256 Tile tile;
13257 ushort type = tile.type;
13258 int num = this.itemTime;
13259 int num2 = 1;
13260 this.cursorItemIconEnabled = num2 != 0;
13261 if (num != 0)
13262 {
13263 return;
13264 }
13265 int num3 = this.itemAnimation;
13266 bool flag = this.controlUseItem;
13267 while (!flag)
13268 {
13269 }
13270 if (!flag)
13271 {
13272 }
13273 Tile tile2;
13274 ushort type2 = tile2.type;
13275 Tile tile3;
13276 short frameX = tile3.frameX;
13277 if (num2 == 0)
13278 {
13279 }
13280 long num4 = 0L;
13281 long num5 = 0L;
13282 long num6 = 0L;
13283 WorldGen.KillTile(x, y, num4 != 0L, num5 != 0L, num6 != 0L);
13284 Tile tile4;
13285 bool flag2 = tile4.active();
13289 if (position == null)
13290 {
13291 }
13292 bool netClient = Main.NetClient;
13293 if (position == null)
13294 {
13295 }
13296 if (position == null)
13297 {
13298 }
13299 int num7;
13300 while (num7 != 0)
13301 {
13302 }
13303 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
Item[] inventory
Definition Player.cs:21263
bool controlUseItem
Definition Player.cs:21482

References Terraria.Tile.active(), Terraria.Player.controlUseItem, Terraria.Tile.frameX, Terraria.Player.inventory, Terraria.Player.itemAnimation, Terraria.Player.itemTime, j__TPar, Terraria.WorldGen.KillTile(), System.L, Terraria.Main.NetClient, Terraria.Entity.position, and Terraria.Tile.type.